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Smoke Physics now work with Optifine. Turn Render Quality to 2x in the Shader Selection screen in Optifine to get the best quality.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ

Changes:

Added Smoke Physics support for Optifine

Improved performance of dynamic block physics

Improved performance of particle physics type

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Comments

Russell Hunter

are you going to be adding this to the older versions?