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This update should improve the lag spikes caused by dynamic blocks by a lot. The video shows the improvements (settings were exaggerated). There is now a new option in the dynamic block settings which allows you to configure how many dynamic blocks can be maximally simulated near you otherwise the physics will freeze (to save performance).

POST UPDATE: Fixed fishing line and leash rendering.

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

Reduced bottleneck that caused lag spikes when loading new chunks with dynamic blocks enabled

Improved mesh generation performance

Fixed a cape rendering crash

Fixed fishing line and leash rendering

Files

Dynamic Block Stutter Reduction

Comments

birdo

🎉🎉

高帆

It have a bug. The Fishing Line Physics and Leash Physics doesn't work. Nothing is displayed. 1.19.1 fabric

Haubna

Please report the bug on github.