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Downloads

  • physics-mod-pro-v51c-forge-1.18.2.jar
  • physics-mod-pro-v36b-fabric-1.16.5.jar
  • physics-mod-pro-v51c-fabric-1.18.2.jar
  • physics-mod-pro-v36b-forge-1.16.5.jar
  • physics-mod-pro-v36b-fabric-1.17.1.jar
  • physics-mod-pro-v36b-forge-1.17.1.jar
  • physics-mod-pro-v76-forge-1.19.jar
  • physics-mod-pro-v76-fabric-1.19.jar

Missing 8 files, as this post has not yet been imported.

Content

Again more performance updates, fixed a snow rendering color bug and a physics related crash. I am pretty satisfied with the current performance of the mod so I will focus on new features from now on.

POST UPDATE: Fixed dynamic block lighting issue.

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

  • Improved rendering performance
  • Fixed snow changing colors
  • Fixed a physics crash
  • Fixed dynamic block lighting issue

Comments

Anonymous

sometimes doors, tall grass and vines are completely invisible