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Hey everyone!

This is your usual call for Q&A questions—whether it be games, other art, life stuff, whatever you feel like. If you've got a question, post it in the comments below and I'll get around to it in the next Q&A video!

As for other channel stuff, I've been busy as heck with life stuff the past week or so (as well as putting a whole bunch of time into Elden Ring lol). I miiiiiight have a short video on Elden Ring coming out very soon (I said I wouldn't but what can I say, I've been feeling inspired lately), but my main focus is on the yakuza cinema piece right now. I don't know if I'll be able to get it done by the end of this month, but I'll try and have a snippet ready for you so you get an idea of what the vibe of the project is like. Just know that researching it has been so much fun and I'm super excited to start putting it all together. Your continued and generous support makes that possible and I cannot thank you enough for that. 

Anyway, as I say, questions in the comments below and I'll get the Q&A vid done ASAP!

Thanks again,

Hamish

Comments

Tattus

I recently heard an interesting interview in radio about differences between playing and gaming with game as a ruleset and a goal. I had to think about my behaviour while playing video games sometimes. Sometimes it feels tedious and I just want to finish it. But actually I‘d like to be more interested in just the experience, the playing. So… Which gaming experience comes to your mind when thinking about playfulness and why? Was it more about the game or about your mood and approach towards the game? And which game was the last one you just wanted to finish for the sake of finishing it?

Sam Dixon

What would you recommend be a good starting point for thinking more critically about games? I always try to but find myself losing interest in about 70 percent of what I play whilst the other 30 just washes over me and seems to vanish afterwards.