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Hey everyone!

So after about a month or so having to be hush-hush about it, I can finally talk about the fact that I played FOUR HOURS of Armoured Core 6: Fires of Rubicon! The above link is the patron version, so ad-free.

After playing through almost the entire Armoured Core series earlier this year, it quickly became a new favourite franchise, with the upcoming Armored Core 6: Fires of Rubicon rocketing to my most anticipated game. When Bandai Namco invited me to play four hours of the game at a preview event, I jumped at the chance. Here are my in-depth thoughts on what it's ACTUALLY like to play Armored Core 6—combat, bosses, customisation, difficulty, and those "dreaded" accessibility/quality-of-life features longtime fans are apparently afraid will destroy the franchise - healing, checkpoints, lock-on and the like (they don't). Aside from some small concerns, my excitement for the full version of Armored Core 6 (released August 25th on PS5, Xbox and Steam) has only grown.

I have been absolutely GIDDY to talk about this thing since the preview event a few weeks ago (which I might end up doing a separate Patreon exclusive video on if I have the time because I like reflecting on the nature of this side of the industry), and I'm so happy I finally get to. This game absolutely *rules* and I hope that if you were into my last video on Armoured Core that this video scratches the same kind of itch. 

Got a lot of projects on the go at the minute but I'm glad I finally got this one done and out there. Your generous ongoing support is what allows me to work on this stuff sustainably and for that I cannot thank you enough. You're the best!

Massive Ace Combat video coming soon! 

Thanks again,

Hamish

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