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Hey everyone!

Just letting you know the new video is now available for patrons! This is a video in which I discuss the expectedly subversive metatext of We Love Katamari, how Final Fantasy 16 serves as an excuse to once again express my fondness for Final Fantasy 15, what makes a good character creator by way of Street Fighter 6... all to get to the point of how I made myself bored of Tears of the Kingdom, and how all of that relates to the weird world of covering games on YouTube for a living. Bit of a wild one.

I'll almost certainly post this one on the main channel at some point, but it's a bit of a weird one (something which mainstream YT audiences aren't so receptive to I've found) so I thought I'd just keep it Patreon exclusive for a little while first. It was certainly a fun one to make though—what originally started as a means of doing bite-sized coverage of a number of big games at once, kinda turned into all of those pieces contributing to the larger whole of how commerce can shift ones' approach to art over time. Hope it's as interesting for you to watch as it was for me to explore!

(just a reminder that I compiled an unlisted playlist of all the exclusive stuff so people have easy access to it—please don't share it around!)

Sorry this took longer to release than expected—time got away from me this month, and the two videos I released (this and the Armoured Core 6 preview) ended up bigger projects than expected. Approaching an hour of video I've produced this month!

Without you, however, none of this work would be possible and I, as always, cannot thank you enough for that. Lotta stuff coming over the next couple of months—a big Ace Combat retrospective I've previously discussed (although YouTube instilled that anxiety in me of recommending me someone else's recently posted AC retrospective, which I'm sure is cool but I daren't watch for fear of impacting my own piece), hopefully an Armoured Core 6 full review if I get code early enough, a piece on Gamescom which I'll be returning to for the first time since 2019 (lemme know if you're heading along!) and a lot of other stuff. August is a very busy month for me so we'll see how the schedule pans out, but I'm excited either way.

See you with more videos very soon!

Thanks,
Hamish
Writing on Games

Files

Previews only

Covering Games, and the Ruinous Need to Finish Them

In which I discuss the expectedly subversive metatext of We Love Katamari, how Final Fantasy 16 serves as an excuse to once again express my fondness for Final Fantasy 15, what makes a good character creator by way of Street Fighter 6... all to get to the point of how I made myself bored of Tears of the Kingdom, and how all of that relates to the weird world of covering games on YouTube for a living. Bit of a wild one.

Comments

Alec Kubas-Meyer

Most of the all-nighters I've pulled in my life were done so that I could hit an arbitrary number of hours in some game that I had an absurd deadline for. Like, I had to file my review of FF7R less than 60 actual hours after I got the code. Getting paid to even just periodically write about games was something child me would have been ecstatic about it, but ultimately it made me kinda resent the whole medium a little bit? I play way fewer games now than I did because most of them feel like work... and now I'm not even getting paid!

Parachuting Turtle

Fantastic video. You arrived at some really important points in the end there. Early on I was getting ready to "absolve you" from having to finish a game, lol. Some of my favorite games either have no strict endings, or I've played them way past their endings. (Maybe some of this urge to roll credits comes from the idea that a game is supposed to be a story? But it can be many stories, or maybe the story framework just doesn't always apply.) As a sidenote, I've never cared for fighting games so to see that one has a wonky character creator that has actual gameplay consequences is really interesting to me. It makes me wish there was an RPG where I talk to some NPCs and they'd remark on how long my neck is.