Development Diary № 41 + voting
- I prefer to play as a MALE character. 25
- I prefer to play as a FEMALE character. 208
- I prefer to play as a FUTANARI character. 61
Hello, friends!
This month, the Esterium Project is on the agenda. No matter how much I force myself to focus on text and theater of the mind, I still feel the urge to create something that's enjoyable to look at.
So...
I've started working on the character creation system. You now have six body types to choose from: two female, two male, and two futanari.
Several face shapes and hairstyles with different hair colors are also currently available. You can now see your character at any time in the inventory menu. Furthermore, the armor you're wearing will also be visible. Currently, in addition to the starting loincloth, there's also battered leather armor. You can also name your character.
I've decided to abandon the class selection system. The same applies to the personality system, which was originally intended to be influenced by certain dialogue options. However, a hidden dominance/submissiveness scale will remain. The value will depend on your behavior in the game.
Combat style will depend not on the chosen class, but on the skills the player develops themselves. There are three main paths: strongman, agility, and magician. Everything is classic. You can create a narrow specialist, or a generalist. Reminds me of good old Gothic...
I've also added more origins. Now there are 12 of them: aristocrat, vagabond, slaver, whore, and so on. Each origin, in addition to unique dialogue options, will provide starting bonuses to stats and skills.
And now I'm working on new dialogue and quests. And in the survey, I'll ask you what gender you'd like to play as. I'd like to know if my efforts in adding multiple body types weren't in vain.
Thank you for staying with me.Kosmo