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The technical build assembly is in progress. During the last week, I moved almost all of the mechanics to C++. This let me get rid of some of the old parts and introduce new neat features. And it's time to tell you more about the upcoming changes.

First of all, the layout village map has been slightly changed. It's still in progress, but I've already enabled mechanics for talking with NPCs inside the houses, working for them, and completing quests. I've also slightly updated the highlight for these houses.

Another new feature is animated icons appearing on top of the house in case there's something of interest inside (be it a quest or visual event). This should greatly improve the gameplay experience.

And the last, but not the least feature for today is additional portraits for certain scenes. There're several reasons why I wasn't able to do it earlier, but I was able to finally add it after updating the code base for the new gameplay. Now, game characters will have different appearances depending on the situation. I'll start with Lynn and Gort's portraits and gradually will add more to each character.

That's all for today! Have a nice week!

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Eduard Petrov

Keep up the good work! The rpg in my opinion was great even before, the mechanics are also good. The quest viewier is a great idea, easier to locate. Hoping to see your update asap! Thank you!