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Hello everyone! This week's update is a bit late. I was initially hesitant about releasing a new version earlier this week, but in the end I decided to spend another week working on things. Mostly because I couldn't really stop at just one improvement.

So, here's what we've been working on.

Mansion scene upgrade

The mansion has received another visual pass with more effects, more sounds, and some extra little details. The time of day now changes, and lanterns light up when it gets dark. It's not a huge feature on its own, but it makes the whole place feel noticeably more alive.

I still want to improve the room artwork further down the line, especially for some of the older rooms, but for now this is a nice step forward.

Various mansion improvements

I've also been doing some resource rebalancing. There will be less emphasis on wood, and upgrading the local mine will provide more iron.

Probably the more important addition, though, is the Ritual Room.

Previously, the Ritual Room was mostly just an upgrade required for enchantment. Now it has a new upgrade called Flesh Rites.

Flesh Rites let you perform various rituals that alter a character's appearance. By maintaining the room and supplying it with mana from your residents, you'll be able to modify or enhance your characters in different ways.

It will include the old market customization options, as well as regular character customization, a sex change ritual, virginity restoration, and an option to switch beastkin and halfkin characters to their alternative forms.

These options are still disabled by default for story characters, but the paperdoll system already fully supports and reflects all of these changes.

Paperdoll improvements

Speaking of the paperdoll, another pretty large chunk of work has gone into it.

There are more hairstyles now, along with new facial animations. Beastkin in particular received a long list of much-needed improvements and fixes.

There are also a bunch of smaller changes that aren't really worth listing individually yet.

On the gameplay side, I have a few more changes planned soon. I want to limit how much gold you can earn from service each week, rework the Factor upgrade, and make slave hunting more engaging by giving it clearer quests and objectives.

That's about it for this week's report. Thank you for reading, and see you soon!

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Comments

Kraut

Keep up the good work.