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Download: https://strive4power.itch.io/strive-conquest

Slave market:

Guild slave-delivery quests moved from the guild notice boards to the slave market as guild orders, one open order per guild

Plain commissions now pay 2/2/3 tokens and complex ones 3/4/5 for easy/medium/hard (was 1/2/3 and 2/3/4); commissions for several slaves also give 1 token per slave handed over

Factor upgrades now cost 500/750/1000/1500/2500 gold for levels 2-6 (was 250 per level and 1000 for the 6th)

Commission rows and details show the token reward, or a guild order's reputation, under the gold

Mansion:

Improved mansion's visual looks and placement

Improved item restock selection

Portraits in the mansion view update as soon as a new one is taken

Added an Ambient volume slider with mute. Mansion nature sounds, rain and thunder, background ambience and animated town backgrounds play on it; existing settings start it at the Sound slider's level

Other fixes:

Fixed leaving the game back to menu when starting

Fixed race list on main map

Fixed guild quests splitting beastkin/halfkin races when demanding a race

Characters persuaded to join in the goblin, fairy and freed captive dungeon events now join as Subordinates

The fallen bridge's repair option now should properly show its cost

Fixed Zephyra getting rebellious state when agreed to be slave

Fixed some of character descriptions (kobold scales)

Saves no longer store characters' combat links, which caused errors after loading; old saves are cleaned when loaded

Fixed the captives panel in the Tower of Dreams opening by itself

Fixed an error when the captives list rebuilt during a hand-over animation

Fixed an error when browsing Erdyna's campfire scene in the gallery

Untranslated new lines in other languages now show the English text instead of their keys

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