Strive:Conquest 0.16.1a Patch release (Patreon)
Content
Download: https://strive4power.itch.io/strive-conquest
Slave market:
Guild slave-delivery quests moved from the guild notice boards to the slave market as guild orders, one open order per guild
Plain commissions now pay 2/2/3 tokens and complex ones 3/4/5 for easy/medium/hard (was 1/2/3 and 2/3/4); commissions for several slaves also give 1 token per slave handed over
Factor upgrades now cost 500/750/1000/1500/2500 gold for levels 2-6 (was 250 per level and 1000 for the 6th)
Commission rows and details show the token reward, or a guild order's reputation, under the gold
Mansion:
Improved mansion's visual looks and placement
Improved item restock selection
Portraits in the mansion view update as soon as a new one is taken
Added an Ambient volume slider with mute. Mansion nature sounds, rain and thunder, background ambience and animated town backgrounds play on it; existing settings start it at the Sound slider's level
Other fixes:
Fixed leaving the game back to menu when starting
Fixed race list on main map
Fixed guild quests splitting beastkin/halfkin races when demanding a race
Characters persuaded to join in the goblin, fairy and freed captive dungeon events now join as Subordinates
The fallen bridge's repair option now should properly show its cost
Fixed Zephyra getting rebellious state when agreed to be slave
Fixed some of character descriptions (kobold scales)
Saves no longer store characters' combat links, which caused errors after loading; old saves are cleaned when loaded
Fixed the captives panel in the Tower of Dreams opening by itself
Fixed an error when the captives list rebuilt during a hand-over animation
Fixed an error when browsing Erdyna's campfire scene in the gallery
Untranslated new lines in other languages now show the English text instead of their keys