0.5.14d Release: Combat and relatives rework, Slave Links and Animations (Patreon)
Content
For some details and illustrations check out the previous post.
The link: https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9
Edit: My sincerest apologies for last patch instabilities. Hopefully 'd' version will sort things out.
0.5.14d
Fixed old saves loading issue
Fixed end day issue
Fixed MC stat increasing issue
Fixed some autosaving issues
0.5.14c
Engine/executables updated to 3.0.4
Frail trait now reduces endurance by 2 (as in item effect)
Barrier effect scaling improved from 2 to 3
Scarred trait reduces charm instead of confidence
Physical stats formulas readjusted (should fix some weird calculations)
Enemy characters have 20% chance to keep attribute point unspent
Master is immune to lust debuff now
Orgasm reduces lust more
Fixed attribute points/levels number to always follow game's formula (market slaves and enemies should always have same amount of spent+unpsent points)
Fixed some other trait effects not working
Fixed children relatives showing wrong characters
Fixed health going over max health in combat
Fixed harder enemies not scaling properly with area level
Fixed combat abilities ignoring requirements and cooldowns in certain cases
Fixed some invalid quest requirements
Some other bug fixes
0.5.14b
Upscaled non-character enemy damage
Base character damage increased to 5 from 1
Added option to make combat animations quicker
Fixed propose intimacy bug
0.5.14a
Fixed relationship proposal bug
Fixed autoattack not properly working
Fixed female enemies using male portraits
Fixed Mindblast skill
0.5.14
Redone relatives screen
Added new tooltip for slaves and items
Added option to show/hide full body imags in slave tab
Added buttons to transfer all items from loot to backpack and from backpack to mansion
Hade's sprite reworked
Base skillpoints per level reduced to 2 from 3
Replaced grade icon with a new one
Rebalanced and animated combat
Every 2 levels increase character damage by 1 and health by 5
Game now stores separate autosaves for last 3 days
Magic affinity damage modifier increased from 2.5 to 4
Fixed some rescue encounters crashing
Fixed decimals showing during combat
Fixed the issue causing additional clicks during game start to get more starting slaves
Fixed deterrent potion not curing sex-crazed effect
Fixed some repeatable quest descriptions
Fixed provision and teleport stone purchase for backpacks
Fixed some tooltips sticking after combat
Fixed purchased slaves sometimes not being assigned to communal room
Fixed enemies not properly using some effects of their gear and some residual stats from it