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There has been no progress updates since I've originally planned just to add couple of features and make an update. However, list of features grew a bit. 

This update is a first batch of new things such as traits and combat expansions. You can expect things grow further soon. 

Warn: Previously generated traits, items and slaves might act unpredictably. For safe experience start a new game. Otherwise, make sure to report those issues. 

 The link: https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

0.5.15d

Fixed obedience issue for some slaves

0.5.15c

Beauty potion no longer remove 'Scarred' trait

Deterrent potion no longer removes 'Sex-crazed' trait

Fixed some effects not applying correctly (i.e. beauty potion)

Fixed an issue with slave selection in some cases

0.5.15b

Added sprite for Forest Spirit

Fixed stunned characters not wearing off the debuff

Fixed player character sometimes getting random traits on game start

0.5.15a

Added Clarity Potion to list of brewable items

Fixed enemies escape causing combat to freeze

0.5.15

Added numeric descriptions to traits

Added more traits

Added Elixir of Clarity: Allows to remove 1 mental trait

Added option to Laboratory to remove physical traits (requires tier 2)

Added option to Laboratory to change eye color

Added soft random portrait selection from usermade portraits (see options for more details)

Added sound volume option in addition to music volume

Some potions are added to loot tables

End day slave effects now won't trigger for slaves not present at mansion and are calculated before rules (should prevent accidents when contraception wears off and does not get time to reapply)

Slave tooltip now also displays traits

Mutation can now provide a random trait

Enemies now have more abilities to utilize

Heavy Strike now has a chance to stun target

Fixed and rebalanced many combat abilitites

Fixed impregnation chance

Fixed rape defeated sequence sometimes executing wrong

Fixed starting slave getting an additional not selected trait

Fixed "Escape" action breaking combat on nonescapeable fights

Comments

macbac99

when in a fight, if the enemies try to flee the battle freezes and no further actions can be taken leaving you stuck

Terje

Hang on, when did Emily's portrait and full body picture change ? Is there a way to change it back, or can we have them so we can put them in the custom folder ?

macbac99

bug in 0.5.15a when you are stunned you stay stunned

SnowCrystals

Sometimes, some characters get randomly negative status and end day issue happen again.

Smaug

I am pretty exited for new traits.

SotF

You know, with the mutation system, perhaps it could work where you could study the mutations and learn to apply them in the lab as they happen

Verden

nice to see some new trais with additional effects, btw is a negativ obed_mod now working correctly with grateful (in 0.5.13, greatful pretty much overwrote any additional modifier) personally i want to create a "overlord" trait, bunch of additional stats and a high negative obedience modifier, however thanks to greatful, the downside was pretty much non existend.

Oldcityguy

ver 5.15b Win64 This pair of errors is repeating with every mouse click after an End day event. IThe event seems to run OK, this loop continues until I quit and restart. ERROR: Node not found: screenchange/AnimationPlayer At: scene/main/node.cpp:1524 SCRIPT ERROR: _process: Attempt to call function 'is_playing' in base 'null instance' on a null instance. At: res://files/scripts/Mansion.gd:111

Sapp

Is or could be some way to play main quests in sanbox?

DJ BadDad

supporter panel not working and beauty mixture not working

Fusiontech45

Just had to come back and say thank you for such a great game! It's quite fun and entertaining!

r

Fix for anyone who wants the supporter panel to work (I couldn't figure out how to print debug statements to console nor could I figure out the stupid nodepath thing to work so I had to hack with a bunch of get_parent calls and a bunch of print_tree_pretty(): func _hide_cheat_options(): # Hide the settings panel get_node("TabContainer/Supporter section/cheatpanel").get_parent().get_parent().get_parent().hide() # Hide the cheat menu get_node("TabContainer/Supporter section/cheatpanel").hide() func _show_cheat_options(new_selection): # Show the settings panel get_node("TabContainer/Supporter section/cheatpanel").get_parent().get_parent().get_parent().show() # Show the cheat menu get_node("TabContainer/Supporter section/cheatpanel").show() self.call('_on_cheatpanel_visibility_changed', new_selection) func _on_selectslave_pressed(): if get_tree().get_current_scene().find_node('mansion'): self._hide_cheat_options() get_tree().get_current_scene().selectslavelist(true, '_show_cheat_options', self)

Fusiontech45

Bug in 0.5.15b Win64 - Servant with both frail and clumsy traits immediately passed out from alcohol overdose when selecting "chat" interaction. Chat was first option I selected after changing location. (Tried once going to the city streets, and once to garden, same thing both times) Save file : <a href="https://www.dropbox.com/sh/l0ezzu2sc0u0jil/AAC9Zxhehn6x3UOBAAhDacz3a?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/sh/l0ezzu2sc0u0jil/AAC9Zxhehn6x3UOBAAhDacz3a?dl=0</a> Uploaded screenshot of servant interaction for reference as well

SarahBelkelel

I started a new game as suggested and I'm not sure if I'm doing anything wrong... but I literally have no chance of winning even the easiest fight with the new system. Am i doing something wrong? With the first money I bought a longsword and even got ass whooped by 2 Level 1 bandits. :(

Fusiontech45

Thank you very much for the latest update! Looks good so far :)

Smaug

So, where in the options are the random portrait selector details? I can't seem to find em. Also, great update!

r

How do I get rid of disobedience by some slaves who need additional training? Eg I recruited Maple (new game) and her obedience refuses to rise, and she's actively instigating others.

Fusiontech45

Bug in 0.5.15c Win64: All Rich or higher status servants start with 0 obedience and do not increase in obedience after using punishments, maid/butler clothes, lowering grade etc. (I lowered Nina and Urimys's grades before attempting maid clothes with zero improvement after day's end.) Folder with screenshots and new save file: <a href="https://www.dropbox.com/sh/2vm2zivtuo7a7ok/AADOCVGAkLbmDSMgaS7kj0T3a?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/sh/2vm2zivtuo7a7ok/AADOCVGAkLbmDSMgaS7kj0T3a?dl=0</a> Hopefully this link sharing works... Let me know if it doesn't and I'll upload with another site

r

Is it intended that the Devoted trait raises luxury requirement? I have a character with the same grade as others and same living conditions (only difference is Devoted) and she has much higher luxury demands. It shows up in the end of day summary that she's unhappy (but I didn't see an actual obedience drop, maybe because I have maid uniform and other + obedience items on her)

Fusiontech45

ver 0.5.15d Win64: - Error when attempting to view servant tooltip during intimacy minigame. Re-downloaded, clean install, started new game, still shows up. SCRIPT ERROR: slavedescription: Invalid get index 'unique' (on base: 'Reference ()'). At: res://files/scripts/newsexsystem.gd:588

r

Beauty Tattoo has no effect Fix: effects.gd replace with the following: nature1 = {code = 'nature1', beautybase=5}, nature2 = {code = 'nature2', beautybase=10}, nature3 = {code = 'nature3', beautybase=15}, This fix will only apply to new tattoos that are applied, not any old ones with no effect.

Primrose Drip | GentleLight

Looks like Beauty Mixture isn't working. Update - actually, something is wrong. Where it says "she appears to be pretty average looking (40), my starting character now has (20) and the number was teal. After I used the beauty mixture, it went back to (40) and the normal text white color (normally the teal shows an effect is in place, not the reverse). But I don't think it was like that from the start. I guess the only changes that was done to this character was the Nympho specialization later in the game but not sure if that caused any issues or not.

Primrose Drip | GentleLight

I'm on the latest. Is there some way/reason to drop from (40) to (20) as far as appeal goes besides being scarred? Cause my first character is currently at (20) and its teal. I then used the mixture and now its at (40) and standard text color. I started a new game, used beauty mixture and it works as it should. Which means there is some other bug related issue here. I tried using the lab and enhancements/appearance to make it a little better but same thing is happening just switching from (50) to (70) now. - <a href="https://youtu.be/CbBmYPSZk5A" rel="nofollow noopener" target="_blank">https://youtu.be/CbBmYPSZk5A</a>

Zero Gravitas

Really not a fan of the new Emily - in the future, when changing portraits, would it be possible to add a "Use new/old" in the options menu?

Verden

SCRIPT ERROR: combatant.health_set: Invalid get index 'rect_global_position' (on base: 'previously freed instance'). At: res://files/scripts/combat.gd:555 sometimes occures during a targets escape turn

BaleonRosen

All Interactions on servants with a negative Endurance value cause them to "pass out from alcohol overdose". This happens even on brand new saves, and happens every time. This makes it difficult/impossible to properly train new slaves with the Frail trait. Is this an intended side effect of negative Endurance?

Awesomewunderbar

Is there a way for me to access the portraits that are offered at the beginning for your character in the game for your slaves?

Oldcityguy

ver 5.15d Win64. New game started in 5.15d Finished the main questline finally, here are a few issues I noticed. 1. Some slave appear unable to gain obedience and/or loyalty. One was the MC's child, one was a captured slave, and one was Ayneris. Grade didn't seem to matter, the child was a commoner, the captured slave was poor and Ayneris is noble. There was no option to increase their obedience in the supporter options panel. The option was present for other slaves. I finally edited the save file, which did work. 2. Towards the end of the main questline, my combat group consisted of Emily (bodyguard), Cali(ranger), and Ayernis (assassin). When out on exploring with multiple encounters, Emily's and Cali's stress reset to zero, Ayneris's did not. Emily and Cali have high max endurance so maybe that explains the lower stress. 3.During the final episode of the main questline, after Hades is defeated, Melissa appears with one of the MC's slaves. Several times in the following dialogues, the name of the of the MC and the name of the threatened slave are reversed.

Oldcityguy

I'm curious how the threatened slave a the end of the main questline is chosen. I've completed the quest seven times, all but one in previous versions. Four times Cali was the threatened slave and three times it was the starting slave.

BaldOne

isnt 5.19 the newest version?