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Hello everyone, Derek here.Merry Christmas, Happy Holidays! I hope you're having a very joyous season. A lot has been happening here since my last update. Things have been exceptionally busy in my own personal life, so I haven't had much time to prepare an update post for all of you. However, this update comes at a great time, since as of a couple days ago I have reached a new big milestone in D401 development. I have now fully completed the last of the lightmap tweaking and basic optimization for 1st class. Most of 1st class now has final lightbuilds complete, except for a couple areas that are complete but need a rebuild for one reason or another. Sometimes it's because of a small error made in light baking, or an object got nudged (and therefore lighting broken). The next steps for 1st class is to double check and tweak the collision, do the post processing, then it is time to create a devbuild to send off to our QA team, which will almost certainly result in a number of bugfixes and some spaces needing light rebaking. In the meantime, two devbuilds have gone out to the QA and beta testing team and the testing periods for both has concluded and fixes applied. These devbuilds cover the Pool/TurkishBath/LinenCorridor level as well as the OfficersExterior/OfficersQuarters/Bridge/Marconi level. Over the next week another devbuild is slated to go out. Once 1st class is complete, the last area to be completed are the new boiler rooms and coal bunkers. Lightbuilding for these areas is slated to start in the next few weeks. Now to the content of this update. We've kept some of these a surprise until now, but they were included in the great Kyle snowball of 2022, and have now made it to the engine and are ready for V1.5. I am talking about cabins upon cabins, of course. The list of new cabins include B53,B57,B58,B59,B63,B81, and E23. Additionally, over the past few days I've made a few visual tweaks and upgrades to the lighting and environment. The ocean material has been reworked again. The clouds have been switched out to a smoother static cloud system. This should also improve performance slightly. The horizon line between the ocean and sky has been greatly smoothened. I have also made a number of upgrades to existing materials. Most notably the decking has been improved. The roughness has been modified to make it more reflective. The normal has been improved, and an AO map has been created for it. I have included the latest updated progress plan to this update. As you can see, there is very little left that has yet to be started. At this point I am not yet comfortable announcing a release date. However, we are not that far off from that moment. I appreciate the understanding that I am trying to make a high-quality product, and this process cannot be rushed without sacrificing quality. This will all be worth it in the end, trust me. Enjoy the look at the newly completed areas. Keep your eye out on our YouTube, as we've got another little surprise coming up in the next few days. We hope you'll enjoy it. -Derek Verveer

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Comments

Martin B.

Can't wait to check out those beautiful new cabins in V1.5 - cabins upon cabins. But it still miss a 3rd class cabin so far.

Dave

Merry Christmas to you and all the team, hope you all have a wonderful rest and ready for an amazing 2023

Alexius

New youtube video woho! 🥳, merry christmas and a happy new year to the team

Zach

Amazing work!!

slicons- Paul

wow... just wow! thank you derek and all the team for this great content! and omg there are soo many cabins, love it! merry christmas and happy new year to all of you yeeee

Alexandru Carjan

The "new" update actually looks worse than the "old" update, both in clouds and water. For example on picture 17 the "old "one looks far better in shadows/ light levels, sky color and clouds

Dean Mackintosh

Absolutely amazing! I always imagined myself booking one of the B Deck staterooms if I was around back in the day. To walk these rooms will be a dream come true. I especially like the E Deck stateroom as well. The blue gives a very nautical vibe to the room! Cannot wait to explore! Keep up the amazing work.

Steve

Merry Christmas Derick, fantastic work and also Kyle! Really looking forward to the release but also hopeful you have a relaxed holidays

Derek Verveer

The lighting/shadows is not affected by the new clouds and ocean.

Derek Verveer

Image 17/18 is to show off the new decking. The lighting and ocean had additional adjustments after that image was taken.

Jonathan from philly

Great job! Loving it! Love the pic of the officers cabin door! I can almost feel the breeze n smell the ocean!

Josh

Looks great! Will V1.5 have an option to run in VR?

Derek Verveer

Not in the demo at this time. Hoping to include it in project401 though!

Race

Is that cover over the stairs to A Deck? Is the A Deck promenade still not going to be navigable?

Derek Verveer

A deck promenade is fully navigable. You just can't use those stairs.

Race

🤔 sounds great though, didn’t mean to come off negative if I did. I’m so excited to see all this hard work you’ve done. This is like a dream 14 year old me had looking at grainy black and white interior photos from triumph and tragedy.

Derek Verveer

No, you didn't come off negative. In earlier versions of the demo that part of the boat deck wasn't accessible because the stairs looked weird being blocked off. I modeled the canvas covers for it and those have stuck since. The main issue is that the interior cabins overlap where the stairs should be.

Race

Ah ha that makes sense, so that area will have to be remodeled in the alpha as the new ship model is built up, or adjusted somehow if your reusing 401 assets for the final product. I’m glad to know there’s a reason for it other than we just don’t want you using the stairs. ;) can’t wait to see it all, the screenshots are just amazing.

Willem Louissen

Wow, I smell the sea, feel the movement of the ship! Let’s set sail! And 👏🏻To Derek, Kyle and the rest of the team! Enjoy the holidays and good fortune for the new year

SeaN

It's kinda scary how photo realistic this game looks. The black n white pic looks like a legit irl pic