High Seas Update In Progress (Patreon)
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Here it is, a month late and a chapter short: the High Seas Update!
A lot of individual things hampered our productivity this month, but we've still managed to finish the core of the book, including the new ship combat rules. What we have here is a respectable 52 pages of swashbuckling fun, but we're still missing a proper chapter of monsters, a chapter of spells, and a short chapter of new diseases (which makes this book's sorcerer currently unplayable). The vast majority of everything to be added has already been written (though I'll probably expand our monster selection somewhat, since it leans rather heavily on NPCs), so I hope to get it all out by the end of next month; maybe a little earlier. (Don't worry -- this shouldn't mess with the schedule.)
On the bright side, I think this is one of the best looking books we've ever created, bar none. It's parchment and treasure-maps on every page, and I'm really happy with it. There's still more art on the way from the talented Martin Kirby, so you have plenty to look forward to when we wrap this up.
Changelog
11/1/17: Archetypes: Circle of the Deep: Ocean's Ally: 1/short
Archetypes: The Deep One: Dead Men Tell No Tales: 1/long, requires concentration, ends outside of range
Equipment: Weapons: Chained Anchor: No Special property
Equipment: Firearm Proficiencies: Rogue added
Ships: Ship Weapons: Broadsides: Makes note that a ship carries twice as many weapons as it has noted in a battery, and that it take 4 guns to make a broadside
Ships: Crew Roles: Gunner: Makes note that three men minimum are needed to fire a gun, and clarifies what the number of Gunners means