Complete Warmage (Patreon)
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Rook to king-4. Checkmate.
Warmages wield magic the same way a fighter wields weapons: swiftly and efficiently. It's no accident they've claimed the names of chess pieces for themselves. Chess is a game of strategy, where greater pieces trump lesser ones, and everything is done in service to victory. Logic alone dictates the winner, just as it does with magic.
We wanted the Warmage class to be perfect, so we went back in, restructured the base class, tricks, and houses, and created an entire suite of cantrips. Also, there's information on how to include the College of Warmages as a faction in your campaign world, a handful of new magic items, and a new house to spice things up a bit. This class is playable with only the SRD and the Complete Warmage PDF, so there's no need to juggle books just to find your cantrips.
Last but certainly not least, this PDF has some of the best art the fantastic Kirbish has ever done for us. The cover, in particular, still knocks me dead every time.
Changlog:
8/1/16: [Various typos]
Warmage Tactics: Changed to use Int in place of ability score, rather than as a bonus
House of Knights: Knight's Flurry: Added, was missing
Arcane Fighting Style: Striker: Only applies to warmage cantrips
Warmage Tactics: Changed back to applying +Int bonus to allies. This bonus does not stack with other bonuses to saving throws.
House of Kings: Queen's Gambit: Only works against melee attacks, and does not add mastery die to damage
Cantrip: Force Buckler: Ends if you no longer have a free hand
Cantrip: Force Dart: Does not knock the target prone, just pushes back
8/2/16: Warmage Tactics: Instead of providing your Intelligence modifier as a bonus, allied creatures can use your Intelligence save in place of their own saving throw
Arcane Fighting Style: Deflector: Now does not apply to melee weapon attacks
Master Warmage: Now unlimited, rather than times/rest
House of Kings: Check: Uses opponent's reaction
Trick: Explosive Cantrip: Specifies that it does not affect the target
Cantrip: Acidic Blade: Damage is now 1d8, rather than 1d8+mod
Cantrip: Glacial Blade: Damage is now spellcasting modifier rather than 1d8+mod
Cantrip: Molten Blade: Damage is now 1d8, rather than 1d8+mod
Cantrip: Storming Blade: Damage is now spellcasting modifier, rather than 1d8+mod
Thundering Blade: Damage is now 1d8, rather than 1d8+mod
Warmage Edge: Reworded to add Int even when damage isn't being rolled for
Trick: Mystical Weaponmaster: Completely changed -- now allows for one additional bonus action attack with magic daggers and increases the range of mystical blade to 10 feet.
Trick Skilled Hand: Completely changed -- Better defines the rules of using skilled hand's weapon
House of Knights: Knight's Armory: Bonus action to summon weapon
8/5/16: House of Bishops: Siege Casting: Once per turn, add 1d8 force damage
Flexible Range: 30 feet
Cantrip: Force Dart: Range reduced to 60 feet, damaged increased to 1d10, save and pushback removed
Cantrip: Glacial Blade: Con saving throw added to avoid secondary damage. Secondary damage changed to 1d8.
Cantrips: All Blade Cantrips: No somatic components
8/6/16: Cantrip: Force Dart: Typo fixed in progression
8/7/16: Cantrips: All Blade cantrips: durations switched to 1 round
8/8/16: Spellcasting: Spellcasting Focus sub-feature added
9/25/16: [Some typos]
3/19/17: Blade Ward and Thorn Whip removed.
Knight's Ward rewritten to maintain effect without a cantrip
Quick build rewritten to remove feat and background references
5/4/17: Trick: Charged Blade: Does not deal force damage; weapon is the source of damage
Trick: Skilled Hand : Can't hold heavy weapons
10/20/17: Chapter title fixed
1/19/18: Warmage Tactics completely changed
Warmage Eye reworked (old version moved to trick)
Warmage Steed replaced with Warmage Surge
Master Warmage completely reworked
Trick: Queen's Charge removed
Tricks: Mystical Vision, Rapid Fortification, Commander's Steed, and King's Tactics added
Trick: Charged Blade: No longer adds +1d4 damage. Instead, lasts 24 hours
6/29/18: Warmage Edge: Reworked
Arcane Fighting Style: Blaster: Changed to +2 save DC
7/8/18: Trick: Flexible Range: Reworded
Cantrip: Mystical Blade: d10 damage
Cantrip: Force Buckler: action to cast