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Oftentimes, your adventurers measure their progress and worth strictly by the quality of their loot. Higher levels are nice, but they're not quite as tangible as an enchanted great maul.

Your adventurers deserve the best loot. So we here at Mage Hand Press have written up 50 Magic Items to surprise and delight (and occasionally terrify) the adventurers in your campaign. Inside this book you'll also find Magic Item Sets, which are unique trios of items that become stronger when reunited, and two of my favorite Artifacts, Durandal and the Hypercube!

Also on Patreon this month is the early release of the Witch class, which is really one of my favorites so far. Though it takes some inspiration from the Pathfinder Witch, this class is a Mage Hand Press original.

Changelog: 

8/1/16: Exploding Leather Armor: Detail line copy error fixed

Splintering Spearhead: Title and detail lines copy error 

8/3/16: Justice: Reworded to fix typos and clear up meaning

9/19/16 : Typos fixed

Comments

d20crit

Very exciting! My players are about to be spoiled.

Story Hound (edited)

Comment edits

2026-09-29 03:00 Cool stuff, thank you very much! I think one could by now very well make an entire Handbook based on the SRD and your creations ^^
2016-08-01 06:53

Mage Hand Press

I'm sure we're missing /something/ that exists in the core books. I just haven't thought of it yet XD

Eldritch Insights

Minor typo: Exploding Studded Leather Armor is likely not intended to be a Weapon (maul).

d20crit

Minor typo: Slippers of Swift Flight should be Splintering Spearhead. That being said, this collection is amazing. I love the item sets, and am already wracking my brain for the best way to get these in my players' hands without breaking my game.

Mage Hand Press

Argh! That means I wrote 51! It guess it's fine -- I'll just drop the Slippers of Swift Flight here for now: Slippers of Swift Flight Wondrous item, uncommon (requires attunement) While attuned to these winged boots, you gain a flight speed equal to your movement speed. You must begin and end your movement on solid ground, otherwise you fall.

Story Hound (edited)

Comment edits

2026-09-29 03:00 That pun on Justice! xD Also: how does the last ability on Justice work exactly? Do I get advantage after every enemy attack or do I have to miss him each time before getting the benifit?
2016-08-03 12:01

Eldritch Insights

That pun. Ugh. Hmm...that should read "When you attack a creature with this sword and miss or when a creature hits you while you hold this sword, you gain advantage on your next attack against that creature." It triggers advantage on the next attack in either instance.

Eddie Freeman

Arrow of Teleportion Typoe ... The arrow *then* becomes a nonmagical arrow.

Eddie Freeman

"Divination" is spelled wrong in the table for Aura Lenses