devblog #7; working on zDh bug fixes next (Patreon)
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Inventory Preview.mp4
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I attatched a small video on this post so you can have a look of what is working already. Though you need to ignore a few things, like the animation of sonja walking or the missing item sprites. I just wanted to have the coding done here. The rest get's embellished from time to time. Also, as you can see on the video, the object doesn't follow the mouse perfectly yet. I tried to find a solution, but nothing worked so far. I'll do that later as well.
Working on Unity feels better now. I am able to do a surprising amount of code myself already, though I still look tutorials up to find some neat tricks and approaches I don't know yet. And there will be a lot.
The next thing I'll do is the HUD for the overworld; mainly this means health bar, stamina bar and so on. I also wanna draw a few collectables AND I wanna animate Linda behind the counter in the start screen just for the fun it.
ButSince there are some really annoying bugs in 'zum Damenhaus', like the elevator bug (yeah, it's still a thing) or somekind of game slow down bug, I decided to interrupt my current Potion Shop Schwesterherz development for a couple of days to release a fixed version of zDh 4.0.1.
After that I will continue with PSS. Hopefully the next few topics are more simpler to work on, because the inventory system is one of the more complex one.
By the way, if you wanna have a look at the whole plan of PSS you can join the Political Crows (5$). There you get access to a project manager platform called Milanote (I added a few examples in the attatchment). I update it constantly (like I do when releasing a schedule).If you're just happy to hear what I currently work then you will feel yourself at home on the lowest tier, for sure. I'll always keep you informed of what my next plan / step is and if you're not sure about it, just ask me.
I wish you a nice day!
random Crow