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v 1.9.0

Color Grading has been reworked. Basically now can correctly operate colors in 32 bit HDR when using AgX mode. Plus, I've added some new effects from Blender (Exposure, Vibrance, Offset/Power/Slope, Channel Mixers). The old effects still there in the POST-TRANSFORM section. But, I recommend to do the color grading with the PRE-TRANSFORM tools in the first place.

Raindrop Effect. Creates a very realistic looking raindrop effect on the screen. Physical based simulation - raindrops can fall down and leaving a small trail. Raindrops that are close to each other can get merged. Raindrops have a refraction effect. It can simulate the glass foggy. Raindrops and fog can also be wiped off dynamically. Note that this effect is currently causing errors spam in the console and not works correctly in combination with the CTAA + Depth Of Fields. Toggle "Raindrop Effect Status" to 1 to create huge drops or 2 for small ones.

UI changes and improvements. Color sliders now actually colored. Other small scale changes.

New default presets for Studio, Maker and Title.

New demo scenes has been added to the package. Userdata/Studio/scene/Hanmen

Grain effect was reworked a little bit to work with CTAA. Now applies in the correct order (after CTAA).

Download Post:https://www.patreon.com/posts/131828068

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Comments

Kuro

nice, thanks works wonders, i have you on gumroad, btw Hanmen, you might want to try special k https://www.special-k.info/ i have been experimenting with it and works wonders in a old engine like this, significantly improving cpu overhead and much more, managing resources and control over the program itself.

Hanmen

I've heard about this, but never tried it by myself. Is it like Re-Shade?

Kuro

No, it’s kinda like BepInEx.GraphicsSettings (from ManlyMarco), but way more advanced. Special K gives deeper control over latency, frame pacing, memory, and CPU threading. It can even simulate features DX11 doesn’t support natively — like ReBAR-style memory access, async texture loading, and more stable multithreaded performance.

Hanmen

Cool, but have you got any real results with this?

Ruykiru

What are some of the values you recommend for this new color grading while using Agx?

Hanmen

It depends on the scene and the result you want to achieve. I recommend to start with my default studio preset. Set the lights, characters. And then adjust from top to bottom - Exposure, White Balance (if needed), Offset/Power/Slope, Vibrance. First try to get the result you want. The one recommendation for good color grading is to output as many colors as you can of the scene. Good scene shouldn't have many dark or too bright spots. Also you can use LDR settings, but they should be applied after main corrections. Cos it can easily turn your color into shit.

Kuro

Yeah, it helps for sure. In scenes with a ton of stuff going on effects, characters, etc. I get around 10–20% better performance, and things feel more stable overall, especially frame pacing. Not a magic fix, but definitely worth trying.

JasonACE

Hi, I found that if I ticked the setting in the Post-Transform(LDR) section of Agx, let's say saturation is ticked and set to 20, and when I switched to HDR-ACEs, the saturation setting in AgX is still effective, so the scene color got messed up. Is this intended or a bug? And if I ever changed the settings in Agx section in a scene, whether applied it or not, next time I load this scene, the color first becomes super weird for like 5-10 seconds, then comes back to normal. But other old scenes that never used Agx before don't have this problem.

Ruykiru

I found the saturation slider to still be super useful in the LDR section though. Otherwise everything looks greyish to me.

Hanmen

Thanks for letting me know. I will release an update. indeed. Post Transform settings gets hidden but may be still there when you switch the mode to HDR or LDR.

Lance97

Great Update , seem a lot of functions to be playwith , Hopefully the existing scene file's color wont be changed if in HDR mode , I will try the new version.