Slight Delay for DDR 1.2 (Patreon)
Content
With the revising for the recent exam on Friday (got 91% btw) as part of my studying Accountancy, as well as a small bout of illness which lasted for 4 days beforehand I've been set back a little in doing the update for DDR 1.2. Pictures are done and I'm coding them in now, I aim to finish the coding and sounds by end of tomorrow, latest end of Tuesday.
In other news and also quite pertinent to the above, the recent vote has now ended and I can safely say by a vote of 22 to the closest of 7 people want the combat in In Icarus Game Fish Cucks You to be a simple 'who wins' option and not complex fighting involving turn taking, techniques, potions etc. This will free up my time to add more into the game.
Likewise by a vote of 26 vs 3 patrons have elected to instead of 2 small updates to both games per month (Which admittedly was killing me what with Accountancy studying, Norwegian Language studying, Employment/Work as well as this, I can hear a certain German Patron telling me I work too much again! ;-) ) instead the format shall be a large update for each game sequentially each month, so:
OLD SYSTEM:
Month 1 - Small update IIGFCY, Small update DDR.
Month 2 - Small update IIGFCY, Small update DDR.
Month 3 - same as above etc.
NEW SYSTEM:
Month 1 - Large update to IIGFCY.
Month 2 - Large update to DDR.
Month 3 - Large update to IIGFCY.
Month 4 - Large update to DDR.
I think that this is well timed and most of you could see the issue and voted accordingly, now we should get far larger updates as I can now focus on 1 project per month.