Heat 1.1.7.1 Test Build - Garret Shark skin, memory optimizations, QoL (Patreon)
Content
With the rampocalypse still under way, we've significantly reduced the amount of RAM the game takes by loading the characters on demand instead of keeping them in memory. We've also added a new shark skin for Garret! Our 3d artist, Wiah, has been wanting to do something like this for some time. As for the crow character, they're currently undergoing design revisions so we can get them as beautiful as possible :)
Currently loading a character for the first time takes quite a while. We're investigating the cause. To get to the new Garret skin make sure to choose his humanoid version and then check the skin menu. We'll make this automatically select his humanoid version in a unified skin menu next build.
See the latest milestone post for instructions if you're new
DOWNLOAD LINK HERE (USE 7-ZIP)Mirror
Changelog 1.7.1
Fix some crashes involving the new memory management code
Fix issue with modding when accessory switcher has no materials assigned
Refactor the way scenes handle accessory saving
Fix bathroom scene displaying the wrong menu windows
Load duos asynchronously as well
Change the way scenes cache character variants
Preload mods into memory as well
Hopefully fix desktop player falling through the world
Add a keybind to allow desktop players to teleport
Fix localization fallbacks in controls when a line hasn't been translated yet
Changelog 1.7.0
Character and skin memory management. Characters don't load in and take up memory until requested
Character persistence. Characters will save skins and accessories and load in with them next time
Adds Garret shark variant
Adds a vertical move speed slider that decouples movement speed on the Y axis from the XZ axis
Adds a turn speed slider for player rotation speed while using a controller or keyboard key
Adds an animation speed slider to the radial menu for animated POI's
Adds new VR binding options for climax and move preview rotation
Adds a global timer so hip thrusts will thrust in sync when characters have matching pleasure levels
Buttplug change that should prevent possible freezes every five seconds
Fix possible null reference on grab release causing hands to get stuck
Fix hand as waist with playerbody causing hips to be slightly offset
Fix VR crouch height so hips are no longer in the floor when crouched
Fix preview offset when using the character move tool
Fix radial selections to remove mouth from presenting bed POI's
Fix errors when detached synth hands attempt to finger
Fix the vore scene uvula physics
Replace blood with sparks when a synth's finger is bit
Removes dick aim logic from duo poses that don't control the dick
Remove vore scene requirement for world traveler achievement