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It's still June for another few hours...

Hello Bad Company, my name's Colonel Failure and I need to make a few changes. Not just to this here collective of fine fine supporters but in a more general sense.

This is going to involve a story.

If you've chewed through all the previous Reduced episodes you'll know why I got into YouTubery in the first place. I'll paraphrase here to bring everyone up to speed: I regularly work with YouTube and Twitch folk as part of my role in the games industry (I work in the games industry btw) and in order to better understand how to help them out I wanted to learn what it took to be a YouTuber. Essentially, what had they gone through, what do they care about most, what can a games company do to make their lives easier and as a result get better "results" in return?

I started this as an experiment, learned a huge amount, have given a https://www.flickr.com/photos/126845793@N02/20128398800/in/album-72157656396568039/ talk on the subject at Develop and if I felt like it, could consider the project complete.Except that it turns out I really enjoy it.

For the past year I have worked to produce a minimum of 7 videos per week in order to keep the growth of my channel healthy (I'll talk about channel growth, YouTube's changes and video frequency in the July Reduced) but this is rapidly starting to prove unsustainable. A few figures for you:

- Transport Fever takes (on average) 45 minutes to record the footage, then 10-15 minutes to edit as I rarely edit anything out. This means that during the editing process I don't have to watch it all back. Total time, for the sake of argument - 1 hour.

- Motorsport takes around 75 minutes to record, then 45 minutes to edit as I skip through and remove loading gaps and other pauses in the action. The result is a tightly packed episode with few slow parts. Arguably a better end product even if its appeal isn't as wide. Total time - 2 hours.

- Battlegrounds is recorded in 2 - 2.5 hour chunks, then edited into two episodes which takes around another hour. Total time per episode - 1.5 hours.

- Cold Waters (purely for reference) was 3 hours of recording followed by another 2 hours of editing. The end result was worth it in entertainment value, but it came in at 2.5 hours per episode.

Friends, I don't have that kind of time. To the extent that herself has expressed concern that I'm burning myself out by working a full time job, then a second job. She's right - at present I head out to work at 7am, get back at 7.30pm, eat then record and edit until I hit the hay at midnight.

Now, I make no secret of the fact that I'd dearly love to be able to be a full time Tube Artiste. The truth is I'm still a couple of years away from that, if I'm lucky - and that's assuming my rate of growth is going to remain pretty similar, with constant growth overall and additional accelerators (like last year's Transport Fever launch) in the mix. Again, for the benefit of those new to the party I went from a pretty decently growing 3,500 subs to 12,000 in the space of 2 weeks - this month I'll have roped in 800 new friends, next month will be around 700 unless I do something out-reach based (see below).

So, Transport Fever is the main driver of the channel - that's obvious. A new episode will chalk up a very solid 5,000 views in its first week. Battlegrounds does around 1,500 in the same time, Motorsport 2,250, "something new" around 3,000. I have a classification for series that grades them A, B or C. 4,000 is an A, 2,500 is a B and 1,500 a C. Anything below a C gets cut automatically. C's *should* be cut, B's should be grown and A's stick around. It's a flexible rule, but a rule nonetheless.

When I compare my channel to others it is actually pretty obvious that a grade C for me would be someone else's grade A. I tend to get a much better subs/views ratio than others covering similar games; SkyeStorme (who is my current performance benchmark) gets around 10,000 views for Transport fever off his 100k subs, a ratio of 1:10, makes my 1:4 look pretty awesome. Holding onto a 1:4 ratio will be near impossible as my numbers grow, but right now it's pretty impressive.

So brass tacks time, what's the magic number?

From 16,000 subscribers I currently earn $650 per month from Patreon (thanks as always, by the way!)

From the 200,000 views I serve per month I earn $400 in advertising revenue.

The "magic" number is $10,000 per month. Holy crap that's a lot. It is, I'm not going to lie, but my day job is very well paid, so to justify leaving my career for the turbulent seas of being a full time video maker I'd need to beat my existing income by some margin. Life tip: it is very easy to burn through the salary I'm on. I have no more disposable income now than when I earned a third the amount. I ought to figure out why that is at some point...

The astute among you will recognise that the magic number can be achieved by 10xing my current numbers : 160,000 subscribers and 2,000,000 views per month - assuming the earning ratio stays the same. 

There are 2 main routes to this goal: 

1- Continue as I am doing and it'll happen at some point.2- Upweight the earning ratio somehow. Either make more ad revenue per view, or convert folks to Bad Company at a faster rate.

Remember when I said the current approach was unsustainable? That's option 1 bulldozed.

So, option 2. How does one entice a higher percentage of viewers to become Patreon backers? 

The answer I've hit upon is straightforward - make Bad Company more interesting. It's already pretty interesting, although not as much as when 7 Days to Die was in full flow (which in turn generated a whole host of new backers), but more conversion temptation is required. Before I reveal the plan, one brief note about PlayerUnknown's Battlegrounds. Yes, this is an off-piste selection for my channel. It keeps the same humour and personality, and from your comments it's clear that the partnership of Steggs and I is entertaining. We're honestly nowhere near bored with the series, and while we're on the lookout for other potential games, we've not yet fulfilled the potential for Battlegrounds - and it has nothing to do with us winning.

Battlegrounds, on shooter-related channels, is doing gangbuster numbers. 100k+ views per episode, thousands of new subscribers generated. Basically if I can tap into that audience 10x views is achievable overnight. But I have yet to break in - the people watching the series now are my regular subscribers who don't mind a bit of shooting in exchange for some truly idiotic encounters and a good laugh once in a while.

Breaking into an audience like that involves becoming a "suggested video" alongside someone else's. This is Black Arts of YouTube type material - something I am actually quite adept at, but I'm competing with channels much larger and with greater search authority on the subject so don't get a look-in. Here's a quick education piece on SEO (search engine optimisation) for YouTube.

1. Assume you are a viewer looking for a video based on Battlegrounds.2. Type "PlayerUnknown's Battlegrounds" into YouTube - tadaa, results!3. Those results are ordered according to your own search history, subscriptions and previous views - basically YT tries to serve you a result that will suit you best.4. As a video-maker you need to search using an incognito tab (ctrl+shift+n in Chrome) - this basically removes all your personal information so you are searching as a true neutral.

Now, when optimising a video for search purposes your first port of call is to understand how competitive you're going to be. Will I land in the top ten (and top ten is the goal here) for a primary search - ie someone searching for "PlayerUnknown's Battlegrounds"? No chance. Way too much competition. So you look to a secondary search - "PlayerUnknown's Battlegrounds gameplay". Maybe I can break in here, but actually everyone hits "gameplay" as a secondary these days, what about a tertiary: "PlayerUnknown's Battleground gameplay fail"? Now we're getting somewhere.I just tested this for myself. On the primary search I stopped looking when I reached page 20 of search results. On the secondary search (+gameplay) my top rated video (the Longshot episode) came in on page 16 of search results. Meh. For the tertiary search I land 4 episodes on the first page of search. Result. Unsurprisingly this includes the best performing non-part-1 I have "Co-Op Fail Compilation", but even that has only hit 2.6k views.

Breaking into search is critical. The good news is that there is a cumulative effort effect that happens. The more videos on the subject I put out, the more minutes of those videos are viewed, the greater my search authority becomes and as a result the greater the uplift from YouTube's search algorithm. So, Battlegrounds is playing the LONG GAME. Also, as my authority increases, the number of competitors will start to drop as premier league channels move on to the Next Big Thing. This will happen later this year when the next Battlefield and Call of Duty arrive. All being well that could explode things nicely... maybe. 

The overall viewing audience will have dropped by then, but so will the level of competition.

Essentially I need one smash hit Battlegrounds video for it to take off like a rocket, and that's why I'm covering it. 100k subs by year end is very doable if I get one hit with Battlegrounds. There's nothing automatic about this - if your content is poor you'll never get anywhere, but I firmly believe the quality of entertainment in an episode and just how *different* the approach Steggs and I have to everyone else, makes it a near surefire hit. Maybe.

Right, back on topic.

I need to consider the balance of videos, but here's the plan:

1. Drop the number of public videos to 4 per week instead of 7. These episodes will be better polished, but there will be an overall time saving.

2. Current thinking is to cover 2 games only. Transport Fever and Battlegrounds. I don't like it. Still chewing on it.

3. Introduce a Bad Company exclusive series with 1 episode per week. Effectively a pay per view series. This will be available at either the $1 or $5 backer tier and will be in addition to Reduced and a new monthly video  I've just started working on called "One Take Failure" - basically a compilation of all misfires made during recording.

4. Add a highlight reel to the main channel each month. Basically a 3 minute video of nonsense highlights, much the same as my trailer, only longer and using the latest footage. I may do 2 of these - one for each series currently running.

5. Advertise Bad Company. A lot. But not in such a way that people get sick of it. I have a scheme on that front.

That's the plan right now. But "What," I hear you cry, "would be the benefit to us from this plan? And why would we want you to go full time, what you do now is just dandy..."

The benefit from being a full timer would be that I can do more. 10+ new videos per week with better editing, regular live streams, more games covered more in depth - including that one you like. Basically, MORE and BETTER. I'll also be able to get more multiplayer games going, which will result in more Bad Company goofing around. Additionally, more people in Bad Company in a multiplayer game means we can Think Bigger. But let's not get ahead of ourselves...

As far as the benefits to Bad Company, it will be the fuel for the channel rather than an adjunct to it. An exclusive series will be more personal in nature while retaining the same level of fun, and I'll be doing this in a way that will not require anyone to up their backing. All the new stuff will be available to low tier backers - but I'll also make sure that higher tier backers get something truly worthwhile.

Right, enough of this for now. Everything is subject to change, but change is coming. 

GIVE YOUR THOUGHTS BELOW LEST THE EVIL PERSIST.

-CF 

Comments

Geoff Webber

Well said.... I was one of the original Bad Company members. I stumbled across your work - god knows how, but you hooked me in. The Humour, the delivery and Train Fever, apart from the entertainment aspect, it was also educational. I learned a whole lot about that game. Then there was the “Left (or was it right) handed Texan”… aka American Truck simulator. This served up more humour. I consume your output mainly as an alternative to bedtime reading, Mrs W says she likes to drift off to your soothing voice and gentle wit! I also subscribe to Netflix, which to my mind is a similar form of entertainment. Nothing comes for nothing these days, and as long as you continue to entertain me I’m happy to keep supporting via Patreon. I fully understand the need to sort out the work life balance, you cannot do it all. So… as far as I am concerned keep at it Sir… and good luck.

SaturnMist09

Colonel, you do such an amazing job but you are 100% correct in that there is a balance to be achieved between work/family/YT and just life. In my book family is number one and they should always come first. Growing the channel will be difficult but if there is anyone that can do it...it's you. And, I hopefully speak for most of the rest of Bad Company, especially those that have been around for quite a long time...we are here for you Colonel and we are not going anywhere! I have dropped off most of the other youtubers that I watched regularly and only watch you and Steggs. (yay Captain Pantless). Personally I would love for more content every day but I truly and totally understand that it will be a while before that. Growing pains abound. And I don't know how much it would help but maybe do a YT livestream of battlegrounds. Advertise it. Besides getting all of us trying to watch it might encourage your followers to jump into the game and try to get on a server and be on the look out for you and Steggs while your actually in-game. I've said this before and I will say it again, thank you for all you do for us Colonel. -Chris (SM09)

Tony Schaefer

Very interesting stuff. Somehow I didn't realize you were putting out SEVEN episodes a week, and I'm all the more impressed after hearing your entire daily schedule.

PlasticVicar

I agree that there will have to be some changes if you are to grow the channel. Transport Fever is the current big draw so it makes sense that it should become the priority series on the channel. I'm glad that PUBG is here to stay and I think that once it starts attracting new people it has great potential. As for Patron-only series, I think that this is a great idea and could really help grow BC. Anyone who begrudges paying literally pennies per day for access to quality content clearly doesn't appreciate the effort that has been put in to generating it. Definitely should be more multiplayer madness among BC, even if the Colonel is unable to join in due to prior /work/life commitments...surely such a great group of people can find a way to amuse ourselves whilst unsupervised!!!

Pixelator

I'm absolutely impressed on what you've achieved sir. Change is probably the right asnwer for a better stable growth, I can see that. As the lazy dutchman which I am, I'm going to leave the correctly worded, sophisticated talk to people like G. Webber and the plastics. I'm just happy that the one creator I can really support keeps reinventing himself and the channel as well. I've been a supporter ever since I got my paypal account (Franky, Patreon was the reason for me to get paypal in the first place) I've been watching your videos since the factorio 0.15 release. (I believe) and I joined patreon after your first stream. and the explosive growth ever since has baffled me a lot. And I'm sure it'll continue like that for a while. More Multiplayer games with BC would indeed be fascinating, even if its unsupervised, as plastic mentioned above. (I am afterall, Master of chaos, especiallly when in control of things that go "boom".) Finally, I want to thank you as well not just for the High-octane entertainment, but also for the fun we've had online.

Jeroen 'Dutch Retro Guy' Knoester

I can see that seven episodes a week is an awful lot. It's so easy to forget the editing and bits filmed but not shown! That said on to the topic: 4 episodes of 2 different games a week. Perhaps this is somewhat selfish (considering I love your Motorsport Manager coverage), but perhaps an alternative is possible: how about 4 episodes, but three games? For example: two episodes on PUBG, one Transport Fever and one rotating/free slot? That would kind of offer a best of both worlds scenario where your most popular series are shown every week and you can still have other series to have fun with and offer some extra variety. Edited on my PC, so now there is some white space after all ;)

Orb505

Totally understand the logic behind this. I'll miss the daily content as I watch in the kitchen while I cook so you was a regular part of my daily life. I'll have to pick up 7 Days to Die to join you online, hope you get to your next milestone soon!

Vektrix

(Staright to business). As I recall, from a reduced or two, MP servers is the way to go as you stated when you launched the 7 Days server your patreonage increased. Now I relaise at the moment 7 Days is in experimental limbo, but surely the way forward for increasing Patreonage is look into other MP shenanigans. As others have said, not necessarily with you there on the servers that often. If you also record your time on these games, that would also help because it can show the fun people can have if they just pledge even the lowest amount. As for output? As you record Monday to Friday and have a full time job, how about 5 episodes a week? Transport Fever gets 2 as it is the spine of your channels output and your biggest pull. 1 PUBG (with possible bonus ep sometimes or patreon-only ep as you film in such large chunks). 1 Multiplayer ep a week where you highlight shenanigans and demonstrate the fun and playability of a MP game - may just end up being an advert for hey, become a patreon, but if done right will just come off as a fun let's play. 1 Ep a week on a secondary mainstay game (i.e. Motorsport Manager, Planet Coaster, Cities: Skylines etc.) and 1 on game previews and Officer's club 3-shot series. Highlight that your higher level pateron backers have requested this series. Just some of my thoughts. Anyway, whatever you decide, you are not at risk of losing my pateronage at the moment. Your content is awesome, keep up the excellent work and I am sure you can work this out.

Plastic Swans

That's a great idea Vektrix. 1 video a week that demonstrates what us on the MP server(s) are up to and what other BC members could be a part of if they sign up to Patreon.

Plastic Swans

7 Days to Die is quite combat heavy as far as MP goes, but I'm sure there's other lighter games that could be introduced to keep those not inclined to 'shooter' type multiplayer.

Diederik Willems

I had been thinking about becoming a BC member for some time. Today I finally bit the bullet. edit: (damn shift-enter) anyway, I found your channel though Transport Fever when you did the first look stuff. I enjoyed your channel immensely and have been following it ever since. I've even been wathcing your older series. I agree with Rivsung: try to avoid being burnt out because that will show in your videos and they'll be less fun as a result. I would go with a bit less content of a bit better quality. Which games is entirely up to you. Whatever you think is best for the channel. I personally only watched the first Battlegrounds video. It was funny, but I didn't find it terribly appealing. Maybe I should give the rest of the series a chance before finishing this sentence...

Johannes Saari

I'm sure no one here wants to see you get burnout, it will take the fun out in some time. If it will be 4 videos per week I will be all fine with that, and maybe few streams every now and then. Those are always fun sessions if you can arrange time for them. As for co-op games, there are few who seem to like shooters I wonder if Arma3 tickles anyone particularly? It should have some good co-op missions since PVP doesn't seem to interest as much.

June Vollans

Family, work, YouTube, rest, relaxation... all part of your life. Balance is key to being happy and healthy. You give me joy and laughter whenever I watch you play a game. I don't usually watch shooter games, but you and Steggs make me laugh out loud so often and you hardly ever actually shoot anyone (although your kill of those two bad guys was epic!), although you do get killed often enough. It makes me laugh and right now I need laughter in my life. I also love watching Transport Fever and the whole bulldozing and alignment mumbling that goes on. You've also made me laugh with other games that you've fumbled around with. I shall be supporting you for a good long time as long as you are here. If you have to cut down on the number of videos you put out per week in order to bring balance to your life, then I shall watch those. I enjoy you and appreciate what you do for me so very much. Thank you for bringing joy to my life.