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In a previous post, I had said the trees would be static events because it wouldn't work trying to track multi-tile spawned objects. Well, this week I suddenly had an idea how to fix that problem and now the game can have as many spawned-in objects of any size that I want! Here's an image of the Editor and then the actual game:

You can see the 4-tile green pines are spawned-in, and they are forageable and choppable into logs as well. The strategy I used will also work on the 6-tile trees and really any size tiled object, although the complexity does increase...

I also found that nearly every event in the game, except crops, was broken in the uploaded testing file on Newgrounds. I have no idea how that happened, but I've fixed them now, so feel free to try it out again. I also set the day/night cycle to a more reasonable speed this time. Also, Your Health and Energy work now, so eat and sleep to refill them. Sleeping in a tent recovers more EN/HP than outside.

Oh yeah, I am switching my Patreon Post day from Sunday to Monday, since I'm working and busy with sports on Sundays now... and have Mondays off.

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