General Chat
Crouch-jumping lets you jump higher?
Wish I knew that before I got stuck on top of one of the castle walls and died once before accidently crouch-jumping after respawning.
And perhaps this is an obvious question, but still. We should probably keep an eye on updates on Weblate, There will likely be plenty of work there soon)
I’ve returned. I’ll push some hotfixes tonight and for a few days after, until it’s good enough that I can continue to the next update. I’ve commented on some posts
If you created any fanart and want them added to the lobby’s noticeboard, please DM me either here or on X. Whichever you prefer.
I played through the whole game over like 8 hours on default difficulty this weekend — great job! It’s genuinely the best arcade-style size game ever. Two observations about the challenges: the wording “Complete Foot Massage interaction with low shield and low nerves or Talk interaction” was a very confusing direction, and I had to run through the scene five times to work out what it was asking. I’d suggest rephrasing to something like, “Voluntarily Stop the Foot Massage interaction with low shield and high nerves.” And my second observation: the hardest challenge by far was getting stepped on by the heel portion of the high heel for 10 points of shield damage (which may or may not be your intention, but just point out my experience).
Can I say I really appreciate the new targeting option for the crucibles? Just completely removes any guesswork and confusion.
I’m gonna guess I’m not the only one who’s asked this but, will this game feature NSFW stuff that goes beyond the Twins like full nudity?
Also is this game gonna come to steam someday?
I uploaded a test build with some softlock fixes and other stuff. It’ll be there until I get a few confirmations that my fixes didn’t create any new bugs
I do need a solution for how the leylines can work with a 10km gts, but I am admittedly a little unsure how to.
I’m thinking that maybe I introduce a new leyline mechanic where her stomp puts you into the dirt, so it doesn’t kill you. That said, I’m okay with other ideas.
I’ve played for a while and i think new pawment not really suits the game, the sand color a bit too bright, maybe better to add more rocks, or make a texture not with sand but trampled grass or something like that. Probably its just mine problem but well just inform
@LadyAliceR18 I need a help with translation, i notice that there is a pronounce option but… in english phrases like “There you are” neutral, and in Russian we have a gender for everything… Oh, well we have a polite version of “You” and it’s neutra; in pronounce, but… it’s not fit to the temper and context, so what should i do.
I can try to paraphrase phrases that will have weight, meaning and tone almost the same as in English (1 in 1 no language can be translated, I as a person who is actively learning 4 languages) and try to make gender-neutral phrases, but this will deviate from the rule you set to stick to the original. In any case, I’m going to dig through almost the entire translation because some person translated all the words like “Little one” into “Baby” and that’s annoyin bc it’s a word only for children we don’t use it in any other cases like in english and it has diffrent meaning!!!
Oh btw, i’ll send feedback on a link in game when you click a buble chat in pause screen, i suggest all chat members to send a feedback, bc there is options to mark the topics you’d like to see quicker in future updates and help them focus on mechanics you like and put in a jar the topics you don;t really care about so they won’t waste the time
Ou, and since i’m here i’d like to suggest to make custom key binding to the “One-hand” mode, because a l think a lot people have at least Mouse 4 and Mouse 5 buttons. Well and there is people iike me that has mouses like Logitech G502X, where is… like 12 customizable buttons :>
And FOV!!! It’s good that camera has natural vision angle, but sometimes i really want to see a full giantess, not just her legs… Or would be nice to have a dynamic FOV like in GTA IV, when you look up and the fov is getting wider
Maybe I’m missing something, But in the lobby, is there no way to be set back down after being picked up? Do you just need to press the return to lobby button?
Finally back into the fray, and wow this game has changed since I last played
everything looks so much better, and love all the extra diversity on maps holy crap! Also Akipo is still awesome as always heck yeah! The new class system is interesting, kind of changes up the starting of matches a lot tbh. Miner seems crazy strong with that one common enchantment that lets you basically get two items from the start, which is a lot better than scouts starting with map tbh. I might come back around and give feedback of the balance of all the classes in a bit cause they are neat. Heck, I even wanna make a version of my oc based off of each of them lol
The game also feeds A LOT easier truth be told. Its most likely a mixture of the slower growth rates, and the new classes, but I definitely noticed a massive gameplay difference difficulty wise. Everything about the update is awesome and it makes me excited how certain stuff with be expanded upon.
The only genuinely thing I was a bit confused about was that the minigame at the end limits her height now. Is there are reason for this out of curiosity. I think at the least it would be cool to have the choice of Akipo staying the same height at least instead of just 180 and 360 tall!
So, I don’t know how many people use Linux, but the dev shared with me a linux build of 1.0.1 and my first impression is that it certainly runs better than using WINE. Didn’t even have to set Render scaling to 50% hoping for 20 fps lol
If there’s ever a poll for whether this game should go fully NSFW or not, the NSFW people will win, but they’ll be wrong. It’s a better game without it.
[Feedback here! Apologizing for the rambling thoughts up front! Tried to break things down into tags so they’re easier to address.]
[My perspective — 35+ F asexual who prefers a GTS perspective but is forced to live vicariously from a “small” perspective most of the time.]
— [1A] General/Overall Thoughts —
Heya, love the game! While I played it prior, I really fell in love with the hop from 1.3 to 1.4 with all the interactions and personality given to Akipo. It’s when I upped my Patreon pledge and, even though I’m (regretfully) not much of a traditional reader, I had to go and support Katie after after seeing Akipo’s reaction to being called “Mommy” lmao.
Having a size game that encourages the fan service without hiding content behind “bad ends” is really refreshing and one of the strongest aspects of the game! Both the gals and the player want to indulge and dealing with the physical reality of it is so good.
I think the framing and tone is great (teasing, suggestive, sometimes vulnerable) and you don’t feel gross playing it. It’s a game I can recommend to some of my SFW/ace friends or those feeling the malaise of other size games’ smut. As far as the NSFW discussion goes, I would hate if it were to veer towards a NSFW focus? If there is a needle to be pushed I think something approaching “Nikke” levels would be a good balance? They ride the line well before characterization, fan service, and self-awareness that I adore.
Content-wise I’m fine with “soft core” and mostly everything up to safe vore (oral). I think anything that delves into genitals or insertion is a no-no. Skewing from “sexy” to “sleazy” would decimate the tone for me.
— [2A] The Gals —
Akipo — Design-wise she’s cute and helped me warm up to the shrine maiden esthetic lol. All of her interactions are great. Her having boundaries and exploring them with the player is interesting to see, and seeing her begin to appreciate her condition outside of the feeling of growth is delightful. I also get the feeling that Akipo switches to that “punishing shrine protector” persona (ala her Nightgonw story) when she gets angry?
The Twins (together)— Design wise I love their looks, but i have mixed feelings about their outfits and accessories being interchangeable (I think them having some unique visual flair will lend well to characterization). Just saw their introduction dialogue and like their dynamic. That and the little interaction with Akipo did a whole lot for me. I like their dynamic and really eager to see their interactions with together or separately. Their in-game dialogue is fun and reveals a bit more about them than heading out with them individually.
Selena (solo) — I love that she is more reserved and (seems?) to have “small” smile when it comes to the topic of growth. She feels more reserved and less encouraged without having Solana egging her on and I love that! It makes the moments where she does “break” or reciprocate Solana’s teases fun, even if it’s softly admitting she’s really into it.
Solona (solo) — Someone unabashedly into growth is a good contrast to Akipo and Selena but I do wish she had more of a difference when running her solo? Maybe she can put on less of a “show” or “let her guard down” a bit? I get the feeling as the shameless extrovert type she does put on an act for their business’ “marketing” so maybe that’s a switch that could sometimes get turned off?
Also, is it just me or does Solana go out of her way to deliberately step on you if you’re even remotely near her foot? If so that’s an amazing quirk lmao
Can the minigame at the end have her grow with each step or something? I feel like the change was made because she became incapable of hitting the player past certain sizes if you positioned correctly but now her feet can partially intersect with one another so I don’t think that would still be an issue. Especially since if you go max power and fully upgrade you almost regenerate shield faster than she can damage it in the few moments she can catch up to you. If a map is circular enough you can make the minigame last forever so long you bother running long enough and at minimum size it’s not impossible to find a wall tall enough that her feet no longer hit you
I’d love to offer a suggestion just based off one frustration: it’s frustrating when a crystal lands in a spot that is uncollectible because it’s in-between objects or it’s clipped through some debris, so I’d love it if the little crystals had a bigger hitbox for pickup, maybe a vertical shine that extends upwards the player could click on.
We pushed the fix for the critical bug where you could select an invalid footwear/legging pair. Also, it has the hungarian localization