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We expect the update to be released this Monday, my usual release day. The update is mostly small with a few new animations and a few new gimmick levels. We hope that the update will be good enough to last until v8.0 which will be released at the start of 2026.In addition, have a sneak peak of the twins model. It's not complete yet which is why I haven't posted the face yet! I'll do so once it's ready.

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BreadSticks

I wounder if there will be other gamemodes aswell maybe one where u try to stop her from destroying the city or trying to defeat her before she gets to big/ destroy everything

Catty

Looking great! I always appreciate the little goodies that you add when waiting for a big update, keeps things fresh and interesting. I'm excited to see whats cooking in v8.0.

SailNTail

Do we know how the twins will perform like? Also is there a way to have only one twin?

LadyAliceR18

We still don't have complete plans for the twins since their development won't start until 2026. We almost have the models which is great! But we still need the dialogue (40k words!) and animations still. I want the twins to both exist on the map, but I will leave an option to play with only one.

Sus Amogus

I'm really kinda confused about the update version numbers. Usually if the first number increases, the update should be large, whilst if the second one does, it should be small. So then why make the major version number larger for this minor update? (7.0)

Sus Amogus

I think it would be pretty cool to have the twins interact with one another in a gameplay sense. Aka each twin can balance out the other in the terms of difficulty/gameplay in some way.

LadyAliceR18

Well sussy amgous, I reserve the 0.x number for bug fixes and hot fixes. This update, although small, is not a bug fix update. It has new animations and levels.

heinz

Thanks for good news. I see a picture and then I ask... Will be implemented twin with shorter skirt ?

Silfae Silvarey

How will choosing the giantess you help works? Will the hub village become the home of a growing number of giantesses claiming communal ownership over the player and arguing you should help them today?

Caff

game modes that I hope will be reserved for possible future girls to be added to the game

LadyAliceR18

I've never actually thought yet on how the lobby giantess selection would work. That's honestly such a good idea, multiple gts walking around, each pestering you to help them today.

SuperFreq

Do you have personalities in mind for each of the twins? Any specific archetypes/characters they're similar to? To be honest, the idea of two witches that were so good at their magic they've become powerful enough to be a huge threat is more my speed than Akipo's backstory, so I'm hype for them. Also, will they ever interact with Akipo in a canon level? Not mods/difficulty settings or special levels.

LadyAliceR18

We're going to decide their personalities soon, but the current rough outline is that the red twin is the outgoing reckless little sister while the blue twin is the reclusive mature big sister. Of course they're twins so little/big sister is literally minutes apart. They will only interact briefly, some small comments but nothing major. The main dialogue is between you, the player, and each gts individually.

Silfae Silvarey

That'd be wonderful, especially if one day there were conversations between the different GTS. Is there any plans for the shrine maiden's "I need to grow to protect you little one" stuff to end up being true, where the choice of GTS dont just affect how they are an obstacle, but how they might be helpful against threats?

heinz

well, very good news, thx for info

LadyAliceR18

Part of the following v8.0 update is adding gameplay features that requires the giantess' help. I'm thinking like treasures and map traversal. Against threats like enemies, I'm not sure yet how I want the enemies to be. I want them to be simple since the giantess is the star of the show, and also no enemy should kill the player (that's the giantess' job). I think maybe the player is only able to slow down the enemies, but only the giantess is able to fully get rid of them. In that case, the player should have some way to tell the giantess to pretty please kill this enemy for me.

Naahes

I am assuming the high heels are going to be an option for the footwear? :D

Silfae Silvarey

Hmm, having the giantess help you traverse and get stuff would definitely be cool, but seems like it would require changing the style of maps. Currently the girls get extremely large, so having them help you get around a village seems like something that would stop being viable pretty quickly. Would make more sense if we were exploring a larger areas of the world with impassible terrain, some of which requires the gts to reach a certain size to be able to actually be able to help. Could have it so theres larger fixed maps and you explore looking for secret villages with the gts helping you find and reach them, then the village itself is procedurally generated and she resumes walking around. For enemies... I feel like if they arent threats the player just ignores them normally. Perhaps some could be non-lethal like "knocks you out and captures you to eat later" and our giant protector saves us after being captured, working for both a real threat and keeping the girls as the stars. Though some probably should just try to kill you since you can only do so many variations of non-lethal threats. Some probably should be something that isnt a threat, rather it flees from you, and you have to restrain it so your friend can kill it for a reward. Finally, Perhaps some stuff should only be killable after the gts gets large enough. These could either be non lethal things making it hard to explore rewarding areas, or non-lethal stuff that gives a high reward if the two of you work together to defeat it.

LadyAliceR18

Regarding using the giantess to navigate the village, that is true. It does get progressively less viable as she grows. That being said, I still like the idea of either riding her foot and having her to take you somewhere, OR she you carries you there. Viable or not, it's more interesting than being teleported there. In addition to that, long ago, I had an idea that you could "discover" a whole village under her foot, on top of her shoes, and you could enter it for a quick challenge. To me, that's a great idea for secret villages. I like your ideas for non-lethal enemies since it makes the gts our giant heroine. Though I'm still certain that I don't want truly lethal enemies. If they have to be lethal, I'm thinking like a slime girl who eats you, and the gts' only natural and logical response is to stomp the slime girl. I really do like your idea of capturing an enemy for the gts to stomp. Maybe some kind of digging creature thing?

Silfae Silvarey

Perhaps if you dont want to add in larger worlds to explore... Make treasure maps appear in the village, which tell you the location of a "secret village" located outside the village. This way the Gts helps bring you there and back Discovering whole villages on a foot or under it seems.. impossible given the size stuff. Though you could maybe hide stuff underground and you only find it by her stepping on it, damaging the ground and revealing it. Slime girls would be a lovely addition. Perhaps instead of lethal enemies, you could make have them damage your shields but be incapable of killing people, making it so you're more likely to die to the giantess. Interesting idea about digging creature, i was originally just thinking about spiders, which I guess could be arachne girls, though im sure various other stuff could tie you up as long as they got hands and could use rope.

Hunter

I'm excited for the next update. I'm just hoping we can get more interactions other than just stomping.

Waaaaaw

Hi ! Sorry I’m very new to the game and I wanted to know if there is any vore in it. If so, how can I get to it ? Thanks a lot ! Very nice game btw

LadyAliceR18

There's no vore currently. We want to add vore interactions/environments, but it's not a priority atm.

Ferri

That's awesome! Looking forward to exploring Akipo's stomach.