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Update includes affection level system, a few new animations, and a true night-only level. This is a small update. Go to X for link and details. Sorry for delay.

v8.0 will not release until January next year.

See below for full changes.Update 7.0 https://pastebin.com/z8F7EsSJUpdate 7.1 https://pastebin.com/bF13upF9

Update 7.0https://drive.google.com/file/d/1UWXp0kV35Tob96SUXgelnOXx16lgAJhf/view?usp=sharingUpdate 7.1https://drive.google.com/file/d/13XOo-pGkOa97Me-jKKj4_a0wlUP2tKCA/view?usp=sharing

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Comments

Bread Boy

I really like calling g her mom LOL. Such an interesting choice. As for the bug. I find there are some shrinking houses in the lobby. As I enter the houses, I got stuck.

Geledi

Small and cute update. The new additions for interactions and outfits are a good base to build on for v8 next year, and Akipo's lines are adorable. A new power up system tied to giantess affection is also a new spin I don't think anyone saw coming, and I'm looking forward to how it will be explored further. The nighttime level wasn't too bad, but it did made me realize you buffed the flashlight power up a few versions ago and didn't think anything of it. Whoops. Doubly so since the item description doesn't say that it does that. I'm not sure if it's intentional or not, but I have seen Akipo use a variation of her walking animation where she puts one foot in front of the other. It does mix things up a bit when she gets to very large sizes without resorting back to the player heat-seeking of the previous versions. I can confirm Bread Boy's report that this lobby seed has some shrink house traps in the lobby to the back-right and cause a soft lock upon interacting with them. I will look for more bugs later today.

Aionne

I found one in the lobby and when I opened it I couldn't move.

Aionne

I wish there was a way to stay tiny when shrunken.

Fumiyuki

Some users already said this but you can get soft locked when interacting with shrinking houses in the lobby, might be a bug for generating lobby/terrain. Easy fix. One question... Akipo's dialogues when max affection are meant to be continued on further updates right? Or even interacting with the twins on the lobby... some good ideas to be honest. (These lines give her a lot of personality, great job on developing this). It might be the base asset to develop some different game modes or any other creative system you have in mind i guess so. I'll wait for them and help you in any way possible on test builds!!

Caff

You can try to get out the exact moment she destroys the house. If it hasn't been fixed, it should work.

Shortcircuit

I didn't realize the flashlight could see items inside of houses and highlight their names thats super useful even if it isn't dark so love that feature. Also having all these additional tabs for things like more interactions with the giantess', potential for outfit changes, etc. Is always great to see! its fun how the lobby is its own part of the game to be expanded upon. The new interaction/dialogue was really fun! Also the little details how earlier convos could affect the later one, like calling her cute then later "mommy", was a nice extra detail. Even the charm's name changing based off the "name/title" you give her is fun. The affection system as a whole is also nice to see. In addition to unlocking cosmetics or more dialogue/moments to have with the various characters eventually, it does add a nice start to long-form progression with each giantess. I'm curious to see further additions in this area and how long-form progression gets added along with more moment-to-moment gameplay variety. Really loving the game's progress so far. <3

lolazo lolez

Great update, a bug I keep finding though is most crystals appearing outside the town after a while and so they stop appearing inside.

Aionne

Sounds really difficult

LadyAliceR18

I don't think the walking mixup is intentional. I would have to see if it is indeed intentional, or just something you are imagining.

LadyAliceR18

There's a lot of failsafes to prevent that. I'll look for ways to expand on the shrinking minigame that isn't just inside houses, but it'll still be inside a specific area.

LadyAliceR18

We want to add more dialogue and interactions as updates progress. We have at least 3 planned for the next update. The interactions are meant to be purely dialogue and pov animations, so we don't know how to incorporate minigames into it.

Geledi

It is something I usually observe happening when she is wearing pokkuri, if that helps.

Aionne

I don't mind if it's in the lobby

koma

更新お疲れさまです! 好感度システムの追加はすごく良いですね!彼女との絆が深まっていくのが感じられると、彼女の事がより魅力的に見えます。 足音の調整も素晴らしかったです。私は、巨大娘の動作で大きさを感じられる要素も大好きなので、彼女が大きくなるにつれて迫力のある足音に変わっていくのは最高の体験でした! これからの更新も楽しみにしています。無理のないようお気をつけて、頑張ってください!

LadyAliceR18

コメントありがとうございます。 「彼女の歩き方が硬すぎる」とご指摘くださったのは、komaでしょうか? 日本語でのフィードバックがそれだけだったので、そうかなと思いましてwww。見栄えが良くなるように、歩行アニメーションをいくつか追加でコミッションできないか検討してみます。

SchnitzelFTW

Some feedback: The minigame at the end of the level when you have to dodge her stomps, you can easily survive if you have enough crystals to heal. Maybe she could gradually grow between her attacks. Or after you survive long enough and exhaust all her dialogue she grows to max size (or more) and does one final unnavoidable attack, stomp/butt/hand etc. Also if you ever plan on getting a better foot model check out DannyArts (@ShackArtist69); he posted a nice variant: https://x.com/ShackArtist69/status/1952781482792988958?ct=web-nsfw&ppid=c55b7a03-cd09-42eb-bf9e-f31af01ce620

koma

私は以前に日本語のセリフ修正の提案を送信しましたが、歩き方のフィードバックは送っていませんでした(たぶん?)。日本人は日本語で感想を送るのを恥ずかしがる人が多いので、勘違いされても仕方ないと思います^^; もちろん、彼女の動作がより自然になる事は大歓迎です!どれくらいのコストで実現できるかは私にはわからないので、コストに見合う価値がある事を期待したいですね。

Anon30000

What a hidden gem! I didn't know this game existed until yesterday. You are clearly a very talented developer, the environments and sound design are especially good. I like the gameplay of frantically running through the houses, with it getting more difficult as she grows.

Delron

Feedback: Amazing game, very well done. I too recently found this gem, and I’ve to say it’s a lot of fun. As someone who played old legends like Shrink High or Little Snatcher, I honestly believe this game deserves the support. Can’t wait to see it grow, cause I do believe it can live up to legends like the prior mentioned games. I agree with Schnitzel about the unavoidable attack. In addition I’m curious what other game modes you’ve in mind for future. It would be also fun to see a small Game Over scene/scenes. Like she’s raising her foot to look at the player flattened to her sole, making a comment about it or smth like that. I think seeing the outcome gives an additional awe to things.