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Another progress update. This month I will be unrestrained in game development, so I'm going to do my best to make the best update possible.

Gameplay changesThe objective is now to feed the giantess, not to complete a set number of crucibles. There will be multiple methods of providing her nutrition. Completing any will increase your maximum shield and sprint, and of course grow her and feed her. The following feeding methods will be:Crucible. The current one with an upcoming new design. Feed a set value of foods to activate it. Provides the highest nutrition to the giantess. Shrine. Donate a set number of foods to activate it. Increase your stats based on the value of the foods donated. Not a lot of nutrition but easy to activate.Rift (CONCEPT). Using the old crucible model, activate it to cause it to throw up tons of temporary food. Throw back the food within a short period of time to finish the event. Increase your stats based on your performance. Not a lot of nutrition but requires nothing to start.Challenge House (CONCEPT). An alternate harder version of a shrink house. Decent amount of nutrition, requires nothing to start, but your life in on the line.Not you (you can't feed yourself, I'm sorry. Maybe in future)In addition, enchantments can now only be crafted in the new magic houses. They are just reskinned grocery houses with more magic props. Pay 3 blue crystals to craft a random enchantment after a short delay. I plan to add an additional input to upgrade your existing enchantments for cheap. They are currently 18 enchantments and I plan to add 15-ish more.

EnvironmentStomach environment in the works. It's mostly visual with sounds of course. Still work in progress.

DialogueAll the dialogue is being reworked with the help of an amazing writer. Most common dialogue will have 10 variations now instead of 5, and really common dialogue like growth will have much much more. Akipo's dialogue in particular is losing a lot of her meanness. When the twins release, they'll have the meanness instead.Twitterでもお願いする予定ですが、AI翻訳した日本語のセリフをチェックしてもいいよ、という方はDMで教えてください。自分では「意図した内容がちゃんと伝わっているか」までは確認できますが、「日本語としてネイティブかどうか」までは判断できません。かなりセリフの量が多いので、その点はご承知おきください。ただお願いしたいのは、あくまで「より自然な日本語」にするための調整だけで、ゼロからセリフを書き直してもらうことは想定していません。

ExtraThere's more content in the works, but we'll announce it when we know they are ready.

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Comments

Flame Eliwood

I quite like the idea of finding upgrades in the map potentially instead of just buying them with the crystals, but I still also prefer having the crystals as currency. This new update sounds interesting and I look forward to it!

littleaggro

Is the idea of her starting at a smaller size something in the works? I love the growth, but also just love the idea of starting from normal to the point of insane size. Otherwise - game is one of the best right now.

Flame Eliwood

Honestly I agree with this. I think the way this game will continue to be peak to me is by improving and expanding on variety and unpredictability. So I hope that when the game is finished, it will be minimally predictable. One thing that I hope comes of that is something for the Giantess to react to aside from just the statues. Like maybe something else roams the village? Maybe she thought she saw a bug? Idk I do want extra reason for her to roam the village, and I think them trying to scope out the landscape for materials would be great. Imagine she gets on all fours after a certain point and tries to eye inside the buildings to see if she see something, and then a growth surge happens while she's on the ground. There's so much potential

Donny

Wow there are so many new things coming 🙌🏻 I can't wait for it

duh

Hell yeah, working towards more variety and replayability

LadyAliceR18

I'm sorry to say that it isn't in the works. IMO, it's an entire update's worth of content. HOWEVER, the programmer that's helping me can perhaps assist me with that later on. Let me stress that nothing is guaranteed, but I hope that it gives you some relief that we aren't against it.

Catty

Really cool new stuff! Love that we are switching to nutrition, it will feel like we are more directly feeding her power that way. I hope we will get some cute eating animations as well. More ways to use food and ways to complete the objective will make the game so much more fresh and enjoyable. The new enchantment system looks a lot more interesting. One question though, how will we repair our broken shield cap now? I feel if its the same then it could make taking that chip damage a lot more cumbersome if its hard to get to a magic house in an area. Particularly in the level completion mini game and when she gets really big and uncrushed houses are harder to come by. Will that perma damage be reduced, or will some of the new objectives repair it when complete, or maybe add a shield rejuvenation item you can make at the crafter so you can repair your shield yourself once? Really like the new dialogue design, excited to see what comes of that and looking forward to the twins even more now. I'm sure having the writer will be nice to help with a lot of that work. Everyone's hard work is greatly appreciated!!!

TheShnozz

I would absolutely love to see her start at the same size as she is in the lobby area so it seems like you both just travelled there and immediately started playing the trial instead of her growing unseen to 90 meters before the trial starts

TheShnozz

I absolutely love this game after finding it and love the ideas you have planned, I'm interested if you plan to add some more interactions during gameplay maybe unlocked from the affection system, maybe something like right after growing or after she notices a trap went off she might look around for a moment before running up to you not to crush you but as a little teasing scare for you. Regardless I love the work you're doing and can't wait to see anything you add!!!

Dreamer

can't wait to play the new version

Delron

Looks interesting, can’t wait to try it out. Though a bit sad to hear Akipo will lose her meanness.

Eugen

i am looking forward to this next update, also got an idea that maybe ya can add something that gives a growth multiplier (maybe something like spices?) so that when she grows the amount varies depending on how much of that item you added. Could be an intressting idea.

LadyAliceR18

Ohh, that's a nice idea. Spices are easy to implement and add special effects. If I have extra time, I'll keep it in mind

Catty

I like this too, had thoughts of a GTS at mini GTS size and how she would chase around the player and interact with the world. The GTS would need a whole new behavior set and implementations into the mechanics for that to work so i can see how thats a big time sink. Now that Akipo is the GTS and her personality is being developed i feel like given her kind nature it would be weird having her aggresivley chase us as a mini GTS, at least beyond a short playful mini game. Though if she wasn't actively going out of her way to interact with us it would leave very little interaction between her and the player since shes a much smaller presence. This would still be great when GTS's that are more aggressive get added, or for the behavior of monsters when they get added. Later along it would even be fun to have to help defend Akipo from monsters at the start while shes mini, and feeding her until she gets big enough to ignore most of the threat from them altogether, then she can help defend you from them.

Charlydibu

I'm looking forward to the next update! It sounds interesting. Also, is it possible to add a growth option to change how she grows, or is that planned for the future? For example, you can change how many growth spurts you want for her, even if she grows the same amount of meters, or the "growth speed", like if you want it to be slow or fast. That could be an idea for the menu on the "Giantess" option before starting a level, or for the enchantments/items you added.

Anon30000

Hyped! Do you take suggestions/have an area for them? I apologize if you do and I didn't see it. I think it'd be great if she sat down periodically "to rest", or perhaps crawl around like she does in the lobby while in a level. This game captures sense of scale really well and the gameplay is simple but engaging and the right amount of challenging. Looking forward to the next update

LadyAliceR18

I see what you mean. Those three different options doesn't seem tough to add. I'll add it towards the end of the update

LadyAliceR18

We tried sitting, but she takes so much space and the castle wall clipping kinda ruined it. And we need the castle walls so the performance is tolerable. We have some new animations so perhaps we can use them in specific areas and size ranges as alternative idle animations.

Anon30000

oh gotcha! I'm ignorant to game development, that's interesting to know. Some alternative animations based on size ranges sounds cool

LadyAliceR18

I wouldn't call it ignorant as even I thought of it. Often what happens is that our ideas in practice isn't as good as we originally imagined. Very often, the mechanics I add require like 3+ revisions until it becomes something nice.

Anon30000

I can imagine. Game design looks really hard. Well done so far your game is very polished

WyattMeyer

Are player stats still capped with this new upgrade/crafting system, soft capped (diminishing returns), or unlimited?

LadyAliceR18

They're no hard cap. There's only a soft cap with how many upgrades exist on the level. Previously shields lasted technically up to ~7 seconds with full upgrades (although growth did increase the gts' stomp damage), shields now could easily pass ~20 seconds I imagine when you combine all upgrades.

LadyAliceR18

I haven't actually thought about it. Currently there are no immediate ways to heal permanent damage. However, there are now naturally spawning healing potions that heal like before, and there's a common enchantment that heals permanent damage over time. If these aren't enough, I could have the objectives heal permanent damage to help out.

Charlydibu

Thank you! It'll be cool for the player who wants to see her growth more time. And about the day/night, is it possible to create a "day-only" mode? Like the night-only mode.

heinz

Looking forward for new update. Any idea, when will be twins released ?

Brody Stirk

Two ideas: One, can you add a mode where you can play as the giantess while an AI controls the human? Two, can you add a sandbox mode with a menu that allows you to change stuff anytime you want? Actually, three, can you fix the jump attack for when she gets really big?

LadyAliceR18

I initially hoped the end of February. It may be the end of March. We are having some development issues with the twins, but we are trying our best to resolve them. We'll let yall know our plans after v8.0.

LadyAliceR18

One: sorry no. Our game is focused on the tiny's perspective. A mode like would take a lot of resources to complete.

LadyAliceR18

Two: we have no current plans for sandbox. We are focused on gameplay and new characters. That said, we may create our own local sandbox so we can debug our game better. If we do, we'll allow yall to use it.

LadyAliceR18

Three: At what particular size does her jump attack has issues? Does she bug out or does the animation look bad?

LadyAliceR18

Its possible, but there's no new maps planned. The night time map was created out of the desire from the new dev. He's currently focused on other matters so no plans atm.

BreadSticks

I would like to see some new stuff to the statues since rn it feels like they don't do alot it would be nice if like after u hit her a certain amount of times that she gets knocked down or like gets stunned for a longer time and the bigger she gets the more u need to hit her with the statues

Dreamer

Actually, I wish there were more attack patterns for the giantess to experience. From my gameplay sessions, I’ve noticed that playability tends to drop once the giantess grows too large—specifically, after she exceeds 720 meters. This issue mainly manifests in reduced interactions, the loss of the maze-like gameplay once most buildings are destroyed, and the disappearance of special attacks after statues get broken. Personally, I don’t find the evasion-focused gameplay engaging at all beyond the 720-meter mark; it basically boils down to luck. Here’s a suggestion for a revamp: once the giantess reaches 800 meters, she unlocks a unique special attack. Players are then forced to complete a specific challenge to counter it—failure results in an instant game over or a massive red crystal penalty. If the challenge is cleared successfully, the giantess shrinks back to around 180 meters (a height with much higher interactivity), and a new growth cycle begins with a revamped maze layout (e.g., altered door positions). The 800-meter challenge should also scale in difficulty with each subsequent cycle. This revamp would make the game far more thrilling, requiring players to complete objectives faster and with greater proficiency. Overall, I hope the game’s difficulty is driven more by dynamic interactions with the giantess (like the red house mechanics) rather than tedious item hauling just to meet inflated crucible requirements.

Haiahdb sjs f Bahs,d

May I ask how to activate God mode? I pressed the keyboard but it seems to have no effect

LadyAliceR18

We'd like to do more with the statues, but we don't have enough resources for them yet. Thanks for the idea

LadyAliceR18

Sorry for late reply. You input the code in the level select screen. If it doesn't work, please let me know.

LadyAliceR18

I appreciate the feedback. We cannot add a new event like that right now, but perhaps we can add a few new 800m behaviours for the player to choose. The current behaviour has her walk from one side to another, and her feet isn't allowed to track the player. I don't know if I'll have time to fix the shrine houses in time for the test update, but I do plan on improving them for the public update. I can maybe create a shrink house event that acts like the event you described. But all of this is maybe and I can't guarantee anything.

66 6

Can you tell me how long it will take to release the next version?(An approximate time is enough. In fact, many developers have not updated their works this month.)

LadyAliceR18

Why don't you look at that. I'm going to upload an update post today. Why not take a look in a bit?

Brody Stirk

When she gets to a certain size, the jump attack will consistently miss and do no damage.