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Hello y'allThis is a sneak peak of the stuff we are working on: new 3d clouds, atmosphere coloring, and a ton more enchantments.The twin models are so close to being done. I wish I could post them, but they're missing a few face edits. Well, technically only the red twin needs some face edits, but their 3d models is near done regardless. Both of their inclusions isn't until after v8.0, so let's ignore them until then.Appreciate all the support. I've finally broke even with your donations. Of course, I'm about to dip back into the negative to get some new pov animations, but it'll be worth it for y'all.

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Comments

vertigo

I wish you luck, this game is an absolute gem

Melitov

Awesome work! Are we able to suggest things for the game somewhere?

Themisto3D

This is the best gts game on the internet. Good luck !

WyattMeyer

Alchemy? Potions? I've been snooping in the code so I'm not too surprised, but I always figured that stuff was old alpha test code that got abandoned. Nice to see it might be making an appearance

Bread Boy

Will the seed map function be added for players?

LadyAliceR18

That was an old idea for a potion minigame, but it was scrapped since I couldn't finish it in time for an update (v3 I think). And I never bothered to finish it since it wasn't that great of a minigame. I repurposed the potion models for what I'm doing right now. Actual alchemy won't be implemented until the following update if it does get implemented.

LadyAliceR18

You can suggest here, in the feedback, DMs, anywhere. I do look at the feedback, but it's a lot of comments to read! Your suggestions may get drowned out and I can't reply. If you want a response, always send them somewhere I can reply like here.

Melitov

I will keep that in mind, thank you. I was just wondering if it was possible to make the map even bigger, with new buildings and other additions. And what about a free roam gamemode where you can freely explore and interact with the giantess? I think these things could make the game even more fun, sometime in the future

Sus Amogus

Could you please make the hotbar slots selectable with numbers?

9NT6

^ This. My mouse scroll broke and I'm too poor to replace it xD

9NT6

you gotta be the most wholesome honest dev I've seen on this platform so far. I wish I could support you more honestly, but i kinda lost my job recently. If i get a new job soon my first paycheck goes to supporting you.

LadyAliceR18

I recently added that. Sorry for the delay on that

Catty

This has to be the game i get the most excited to see updates for. All these details that highlight her growing scale make the game really immersive and are so cool to see. Potions can be really cool. the obvious growth and shrink potions can definitely fit right into the fantasy theme along with potions for other kinds of stats. I feel like a way to brew potions using food at a brewing stand would be cool and give you more reasons to interact with food that is far from a drop off. I feel like a lot of their potential can come when monster girls get added, there can be lots of interesting interactions. Like a witch brewing potions for other monster girls or a goblin stealing the players potions to use them on herself. Potions could also be throw-able so negative (or positive) effects can be useful against others. When you think they are ready for pubic eyes, I really wanna see how the twins came out. Its also really cool to see this game get more traction and the support it deserves.

LadyAliceR18

It sounds like you need the money more than me. Don't dedicate your paycheck to me if that's the case

Caff

Oh... I can see some interesting QoL and some mechanics. Very nice 👍

LadyAliceR18

I'm adding more buildings and stuff on the map, but I'm not sure about making the map bigger yet. The current map is big enough IMO, and there's performance limits to how big I can make it. "Free roam" can kinda be achieved through the God mode cheat code, but I don't have plans for a proper free roam currently. Perhaps with enough updates, they'll be enough content that free roam is reasonable to add.

T

Hype!!!!

T

Would be sick if she somehow pushes clouds away when she grows or moves around.

LadyAliceR18

She doesn't push clouds away currently (shader math hard), but clouds do disappear around her and those clouds regenerate over time as they slowly flow. Its a great effect believe me.

LadyAliceR18

Ill keep in mind the push effect though. Very feasible

T

Ah that sounds perfect. I was concerned you wouldn't be able to see them past a certain size. Will be really cool to see in game!

Delron

I agree here too, the scrolling is inconvenient, it'd be way easier to have 1-2-3-4 for the hotbar. Especially when you get a random Tanuki in there and accidentally scroll over then goes BOOM :D

Catty

Good to know, i was also wondering if she would dynamically part the clouds with her body while she moved. Although if its too sophisticated i feel like that could really tax the performance. You normally find a performant way to make things look great though so im not worried.

LadyAliceR18

Its not difficult nor terriblely taxing. In theory, I only have to offset the cloud uvs to simulate a push effect. Best case, it makes no difference to the performance. Worst case, it would be multiple texture reads which is probably still performative. But I shall see!

Catty

I see, that's really cool. Thank you for the explanation.

T

Oh thats a cool technique, I hadn't though about pushing the UV's away by making the cloud plane actually multiple quads, cool idea!!!

Dreamer

must support !—we have to keep good game developers like you around! I’ve been playing for a whole day and finally cleared all difficulty levels of Version 6.0. I have to say, this is by far the most gameplay-rich GTS game I’ve ever played. As for suggestions: when it comes to increasing difficulty, I hope you can incorporate more GTS-specific elements. For example, replacing the enraged attack with a jump (even though dodging might feel easier that way). The other difficulty levels only adjust numerical values, so I’m hoping for more new gameplay mechanics. I have high hopes for this new game!

Catty

The enraged jump is actually a thing already. its called "Anger " under magical anomalies when your in level select.

Dreamer

I've cleared Level 7.1 several times already, and I still think the difficulty isn't too high. The "Eternal Night" mode just strains my eyes; its difficulty is even lower than that of the "Four Crucibles" Oomura stage. Once I had nothing left to play, I started trying to get crushed by the giantess as many times as possible, and finally accumulated 128 red crystals. Looking ahead, I hope there will be more game-based interactions with the giantess. For example, new attack methods like kicks, grinding steps, or her putting the little character into her shoe. It would also be great if red crystals could be converted into extra lives, with different death methods consuming different numbers of red crystals (a bit similar to Giant Beauty). Among all the shoes, I like playing with the geta the most—the blood prints from the geta are the most brutal, splattering onto the sides of the shoe heels. It would be even better if high heels are added in the future; for instance, getting stabbed by a high heel could consume 10 red crystals, which would create an intense sense of oppression.

Delron

I agree with Dreamer, and the ideas. I mean the GTS already punishes you if you get blasted by the statues. But it’d be indeed great to have multiple varieties to get crushed. I think the inshoe crush is a good idea, like if you keep on getting blasted by the towers, she warns you and then instead of stomping she’d try to catch you and put you in her shoe. I’ve been playing the game for weeks now, and it’s an amazing experience. What I feel lacking is really the feeling when she’d really aim to crush you, even if by the end you have to survive. I myself would love that good old overhead view, and have a little timer for how long you manage to survive. As for what I mean by that, is the way things are in games like Shrink High or Not Just a Bug, for example. But either way, this game is amazing, and we as fans/supporters must remember not to overwhelm our content creator. Kudos to you and keep up the good work!! ^^

Delron

Potential Bug Report / Inquiry - Teleporter ---------------- It is possible to lose it if it's thrown out the wall somehow. Certain locations doesn't teleport you, and at one point I managed to get it stuck against the wall, never landing -> never teleporting. (However as Akipo grow to a big size over 800m, it was likely shaken off, and then it teleported me minutes later.) - Tanuki ----------- At times, maybe only when every Tanuki Anomalies are activated, they blow up on their own. Either far away inside a house, or nearby. This seem to be random. Sometimes they explode because Akipo steps on the building, or maybe walks close enough that they get moved. I'm not sure, but I feel like the Tanuki is intended to blow up in the player's hand if not thrown away quick enough, and not without player interaction. - Size loss -------------- Even if 90m is set for size loss, it seems to be more when getting revived. She seem to shrunk more than the set size loss scale. - Statues ------------- In case Akipo is going to collect a Magical Orb, any statue explosion taken will be neglected, this can be exploited with the Blessing in Disguise anomaly. For example: If I finish a crucible, and still have some food on me, I could just run up to a few statues, get hit by them, I get the values upgraded, and she won't try to punish me as she is locked in the Magical Orb collection animation. ----------------------------- Question / Suggestion: I was thinking to ask, if there'll be anything like achievements in the game? Challenges to do in each run, a bit of extra to try when going in to the Village. I think it'd be great to have additional little achievements to hunt. Few Example: - Collect 100 Red Crystal in a single run - Do a run under (X) amount of minute while certain Anomalies are active - Survive for (X) amount of time after every crucible is activated - Clear (X) amount of shrink house during a single run. ----------------------------- Keep up the good work, love this game \o/

Roilends

Best game ever, it's all this community where asking for. You or someone talk about some game mechanic about getting stuck under the giantess foot? i don't know in wich scenario can be used, just letting drop the idea around. Best of luck to you and this project :)

LadyAliceR18

We have plans for high heels for Akipo, but we are unsure if they'll get added in time. More foot-based attacks would be nice. I'm planning on adding more walking animations, so in the process, I may commission some "potentially" easy to implement foot-based attacks. I can see her putting the character into her shoe as a special event punishment. Probably not for this update though.

LadyAliceR18

Teleporter - It's easy to throw items into walls and lose them. No fix planned yet Tanuki - Akipo's steps have a destruction range which is farther than her actual foot hitbox. The food items are affected by this which is probably why you are seeing food items destroy further than expected Size lose - It's around 90m, not exact. Maybe that's what you saw? Statues - What you are describing is expected (she's locked into that behaviour), but I could make some changes so at least the walk could be interrupted Achievements - They're planned for unlocking future customizable content like shoes and clothing. The twins will have them by default. All future content for Akipo will also have them

LadyAliceR18

I had an idea which I would like to try maybe this update, the first time you are stomped, Akipo will automatically lift her foot up. Either you get dragged up for a bit to simulate getting stuck under her foot or it's a quick pov player animation It'll make the game easier, but it's also cool. I can make the game harder to compensate if needed

Delron

Sounds amazing, maybe an option to alternate between easy / hard mode. It'd offer a preferred playstyle to those up for a challenge and to those preferring an easier way around. Also you're breathtaking! Thanks for the quick replies ^^

LadyAliceR18

I'm nothing special, I just like big girls and I want to spread its amazingness by own way. I don't offer an easy/hard mode since the option already exists with magical anomalies and growth customizations. If people really want to make the game easy/hard, those options exist.

BigUltra

When there is dirt or blood effect toggled on, does that mean history of previous times you were stepped on remain on the soles? I have only played barefoot so far, so I did not see any differences. If that is the case, will this effect be added for bare in the future? Also, will there be further details added to the sole skin eventually, along with toenails? It would be cool to have paint something to toggle and colors to unlock and pick from.

DesertPrinter

A few lore questions (and apologies if any of them are stupid), what are the statues that blast Akipo in the face meant to do in-universe, and does Akipo have any blame for the region being uninhabited, or are the magical anomalies purely to blame (like some areas are canonically as bad as having all of the non-Akipo behavior changing difficulty modifiers on)?

DesertPrinter

(And yes, lore questions are a bit of an odd thing to ask with this kind of game, but it’s a fun game, and I like to know things about games I like)

LadyAliceR18

It's a history for that particular round only. It doesn't keep track of previous rounds, but that's an interesting idea Barefoot should have gore/dirt details, unless there's a bug somewhere. It only appears when you die If I remember, I'll see if I could add toenail coloring. There's already values to detect only the toenail section, so it should be theoretically easy to paint

LadyAliceR18

The truth is that the statues don't really have any lore. We are updating the lore of the game a bit to justify multiple giantess, and to explain why we keep leaving the village with the gts. With that new lore base, maybe I'll find a good way to explain the statues But the region being uninhabited, well it's the gts' fault alright. Not in a bad way, just kinda hard to live next to really big girls Magical anomalies are meant to represent the crazy, wild magic left in the village. Gts grow passively because of this magic, and it's also this magic to why a lot of magic-ky stuff happens in the village.

DesertPrinter

Makes sense, given how large Akipo can get at max settings, and the fact that at least 2 more will be added, it would become difficult to interact safely for either side, and they’d eventually just drift apart, the normal sized due to not wanting to be around a being that could kill them quickly (even if death is overall not permanent [assuming I didn’t misinterpret dialogue badly], dying and taking half a month to come back still sucks), even by accident, and the giantesses (or at least Akipo, don’t know the personality of the future ones of course) would drift away and not really bother chasing due to both a personal desire for the easier magic for growing, and also the fact that at least for Akipo, she isn’t sadistic, and despite her somewhat lack of care for no crushing us and her somewhat teasing nature, does seem to genuinely care about us (after all, it’s not like crushing us kills us permanently, and given how affection increases even if you die with out enough red crystals to revive instantly, she’s prolly still bringing us back, but it just takes longer and is prolly more difficult, so she just goes to a different village to try again), so she doesn’t have a strong reason to chase down the humans leaving. I mean after all, at least one person is clearly willing to remain in a zone with quite a few hazards, just to see and help building-sized girls become town or even mountain-sized and get headpats from them, so it’s not like they’ll be completely alone, even ignoring each other.

Brody Stirk

Hey, will version 7.1 be released to your twitter soon?

LadyAliceR18

7.1 should be available on Twitter. If not, let me know so I can fix it

Brody Stirk

I just found it yesterday, don't worry.

Brody Stirk

Hey, I do want to see normal people added. They could have stores, some quests, or hell, just watch them die and get revived over and over again.

LadyAliceR18

I'd like to add normal people one day, but I feel like they should be an update all for themselves