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Update includes gameplay changes, 2 new affection levels, redone dialogue, and a bunch of visual improvements, plus other stuff. Go to X for link and details.I added a system that should easily let you know if a new update is out. See below for full changes.Update 8.1 https://pastebin.com/cuLD9y7GUpdate 8.0 https://pastebin.com/AD5h82k4

Update 8.1 https://drive.google.com/file/d/1dCr0DPZ5AE1gSkg_D5_FHzd_14_l0jgw/view?usp=sharingUpdate 8.0 https://drive.google.com/file/d/1Z2CqstRkPyHCPEcYifBkVWPhPMOhLVnn/view?usp=sharing

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NonDescript

Loving the Update so far!. But there are a few functional things that would help gameplay a bit, A manual save would be nice because twice after launching and selecting no for the new intro after seeing it my save was wiped and i had to start over after a single game play, secondly, a crouch mechanic would be useful, especially for the smaller houses with drawers in the floor, food can be quite difficult to get to sometimes

Delron

I second that crouch mechanic, it'd certainly provide gameplay improvement.

LadyAliceR18

Are you saying that your entire save data got wiped? I can't find any code that does that except for the button in the settings. I hope I misread your comment wrong. The only data that should have been wiped was the environment data.

NonDescript

my entire save data did get wiped, i had unlocked all interactions, and it set affinity back to 0 as well as my upgrades/ talismans and such to unaquired.

LadyAliceR18

My apologies for that happening. I'm not sure what happened on your end. You describe that everything got wiped, which should only happen if you pressed the "Delete Save File" button in the settings. I checked again and it's the only place that function is ever called. Perhaps you did by accident, but I can be really wrong. Do you remember the last save file version? There does exist a "Unlock Everything" cheat code to recover from these incidents. In an unrelated note, I never gave the "LastVersion" save data an actual name. It's been saved in an empty field for the past year. Apparently, Unity allows that.

NonDescript

It seems to be able to be reproduced every time I use cheat codes i have found, Though it seems my unlocks are still there now, but my affection starts back to 0 upon a reboot of the game. And where would the save data be located, so I can keep a backup?

NonDescript

It is reproducible every time i use the cheat codes, however, while my unlocks for items and talismans are there still, my affection resets to 0. And where is the save file located so i can keep a backup of it? or try wiping it out completely and starting from scratch?

LadyAliceR18

Oh... I know the issue... If you recall me saying earlier, the last version is saved to an empty location (cause I never noticed). The "unlock everything" cheat code sets most of the save data to their max value. There are some save data with an empty location because they aren't meant to be used. Except I still use them, which means the cheat code overrides the empty location with a 1 value, which happens to be where the last version is saved. My game checks at startup what was your last version. If it's too old or it can't recognize, it sets your affection level to 1. Since the cheat code accidently set your last version to 1 (unrecognizable), the game thinks you are at an old version, and the bug happens. Damn this is going to be annoying to fix, but thanks for reporting the issue!

Fumiyuki

I had some runs on your 8.0 alpha public update and i found some little bugs, but number 1 doesn't affect unless you manually select things to happen. 1- After dying and using her hand revival, if you set a limit (eg: 180m) Akipo will begin her growth behaviour but won’t grow. Somehow this behaviour grow just happens once. 2-Affection was lost after restarting the game (but not footwear, village or magical anomalies as everything was still unlocked), don’t know if it’s caused by the saved file name or missing location on hard drive.

NonDescript

No problem! I'm Glad i was able to assist you!

LadyAliceR18

1 - Interesting bug. Ty for reporting and the video 2 - We think it's a bug with the "unlock everything" cheat code. It sets the old version number to "1," which bugs out the save data transfer from an old version.

LadyAliceR18

I may know the issue for 1. I never actually set the "disable growth" flags on player revive. As in, I never did for the longest time. This may be related to a previously reported bug, but we were never able to replicate it.

Geledi

1. Not a bug, but a suggestion: can we have an option to dismiss enchantments we don't want from a cauldron? That way we can use it again and don't have to find another one. 2. I did encounter that bug I mentioned regarding roof debris having a delay in falling down again, but I forgot to save the seed. If you get a seed that has houses packed super densely and close to each other, you should be able to recreate it once Akipo gets to suitable sizes. 3. What counts as taking damage from Akipo? Is it her going out of her way to step on you or anything adjacent like her jump attacks and unintentional stepping on?

LadyAliceR18

1. I have some free time for this quick patch, sure. 2. That's normal. If there's too much destruction happening at the same time, the game will deliberately throttle destruction to not destroy the frame rate. 3. Damage is anything from Akipo that isn't designed to one-shot you. Jump attacks and being stomped while shruken won't count towards damage since it's designed to one-shot you. Everything else does count such as normal direct hits, shockwaves, DOT damage from being under foot, etc.

Delron

Had a few run, time for feedback! I was worried for the new dialog options, as it was stated she'll be less mean so to say. But I gotta say, I like the new dialogs. The new shrink houses are amazing, like the new ways to get up, like that whirly tornado. I like how the artifacts are now. This patch certainly brought a LOT of improvement to the game. Loving it all the way. A question tho, how do you do this bracing mechanic? What does it do? (Maybe in options there could be a bit more explanation about actions you can take as a player, and when you can do them.) Keep up the good work, the game is amazing still, and its only improving with each update!!! You guys are fantastic.

Premier

Only pulled it off once, but just before being stepped on you can left click to brace and take less damage if you’re looking at her feet

LadyAliceR18

You only need your hands to be empty to get the prompt. And Premier is correct, just before being stepped on

SchnitzelFTW

I don't know how I activated it, but does she throw her shoe now? It was so random lol.

Delron

That must've been the Reaper's upgrade from the cauldron. Food value increased but you die 300 second later, and you die by her shoe falling on you from the sky :P

SchnitzelFTW

Ahh ok. It happened right as I activated the final crucible and thought it was chance based or if she's far away.

RCHammer

Is there a cheat code to unlock everything, because I’m having a hard time unlocking these new shoes. Like, im not sure how im supposed to do this.

Aionne

The new shoes, sometimes im not even close and I get sent flying. Right it says ' cataclysm' no wonder why~

Geledi

Most things that are unlockable will tell you what the requirements are if you hover over them. Otherwise there should be a text file that comes with the releases that explain what button presses to use (while in the level select menu)

Geledi

To add on to what others are saying, there is a prompt that will appear if you can brace against Akipo and follow the prompts that Premier mentioned. Still working out on what the exact timing is like though.

Geledi

1. I noticed that blank dialogue bug that occurs sometimes now also happens if Akipo has her growth meter topped off with a shrine. This seems to be a more consistent trigger than when Akipo sometimes does it with her stomp attack. 2. Statue spawning behavior seems different now. If you have the mod set to a high value it's pretty common to see them spawn in clusters around each other instead of just being in a set spot around roads and quarries. This isn't a good or bad change, though I noticed that they sometimes clip through objects. https://drive.proton.me/urls/Q502MJVXX4#vaUmsrifsKOD I also had another instance where a statue spawned inside the wall but didn't get to screenshot it.

RDA

Found a bug although don't know what caused it and haven't been able to replicate it where a food item appeared with other items on the players hand with its name and base value showing but if swapped to hand slot it would appear invisible with the player holding nothing, throwing on the floor removes the item from the inventory but nothing drops. Had an idea it was caused by catching the food item when throwing into the cauldron as it happened after spending some time getting enchantments but have had no success so far.

Sam

First of all, awesome patch, a lot of thing and more improvements made, good job! So, i don't know it is a bug or i'm missing something but in the second village the "plains" that needs 325 food, i did like 4-5 runs but ends the same way, i give her food 3 times but the forth for that 25 didn't appear anywhere...

The Dapper Saint

Is there any way to unlock all the levels but not everything else? I just wanna play the other levels despite the bug on the second level

LadyAliceR18

I apologize. It's not a bug as you have to donate to the shrines to get the last nutritional value. They give 25 each on completion. We hoped that people would figure it naturally, but it seems like many people are confused by it.

LadyAliceR18

I apologize. It's not a bug as you have to donate to the shrines to get the last nutritional value. They give 25 each on completion. We hoped that people would figure it naturally, but it seems like many people are confused by it.

LadyAliceR18

We hoped that we solved that bug, but it still persists. It's a very rare bug. I assume it's caused by the game putting a destroyed item into the reuse queue twice. Because of that, an item could spawn, be grabbed, and be reused for another item spawn, taking it from your inventory. One day I'll find the cause

Tiger-Brows

A friend of mine had an awesome idea, actually. What if at a certain size, instead of just walking back and forth over the city (which can get samey real fast if she just flattens the whole thing every time), sometimes she'll bend over/lie down and finger-walk through the city instead, crushing buildings like normal just with her fingers instead of with her feet? I'm aware that this would be a lot of work for the animators, though, but it would be nice to have more behaviors for the giantess in general, such as sitting down to take a break from time to time. It'd also be nice to be able to call her attention to a statue or something for her to crush it, but obviously this would be a double-edged sword since she might get annoyed with you making her solve your problems if you do it too often... maybe best to save it for when the placement is particularly unfair.

The Dapper Saint

I realized that a bit after exploring more last night. They come off as static objects since a prompt only comes up after you put a food up to it, and it's easy to misunderstand the purpose of it!

The Dapper Saint

The game is really awesome! Blown away by the experience and honestly was good fun after I figured out the shrine donation. One thing I noticed while toying around with modifiers and such is that the abandonment issues doesn't seem like its working as intended. She stays inside the city, so that part is true, when they start getting bigger it causes her to kind of just spin around in a circle when walking around since she tries to hard to stay in city instead of existing at all. So past a 1000m, it actually becomes easier to navigate albeit slower since she never really gets dangerously close with her feet unless you really aren't paying attention. It might be a good idea to allow her to still navigate to some degree outside of the city walls to compensate for the lack of space!

Bread Boy

Thanks for updating! The public update content isn't too different from the beta version. Right now, the only thing I feel is missing is that after her height reaches 800 meters, the energy gained from destruction feels too little. Perhaps you could add specific crushing actions (like grinding with her foot, sitting/hip pressing, etc.) that would allow Akipo to gain a large amount of energy and pleasure?

Sam

Ahh now i get it, thank you! I never try donating to the shrines really, now makes sense why the map have a upgrade to see them!

The Dapper Saint

Out of curiosity, have you considered making a chat area here in the patreon? I noticed there's a seed system and was curious what all other people ran into see wise, along with its good for chatting with others!

FakeFool

I don't know what your stance on pitched ideas is, but hear me out: Shrink Artifact. Food just out of reach under a table? Shrink Artifact. Too many statues in the area and you'll have to try sneaking by them? Shrink Artifact. Think you could hide beneath the higher parts of her sole if you were a little smaller? Shrink Artifact. You just want her to look even bigger? Shrink Artifact. It's a double-edged sword. You become a much harder target and could squeeze into more places. But it also takes a lot longer to get from point A to point B, and any step from the giantess is an instant death. Feels like a really good risk/reward way to play the game.

LadyAliceR18

We're looking for ways to add more variety with the animations and behaviours we have currently. For example, if the gts decides to walk near a crucible, she'll crouch in front of it instead. Completing the crucible will skip the animation straight to her just grabbing it. That's already been implemented. We have some walking variations animations we want to implement. We have finger destruction in the works, but it's still being worked on.

LadyAliceR18

We'll be tweaking the values. I don't believe her random wander radius grows as she grows, which she really should have. That might greatly help the situation.

LadyAliceR18

We'll look into tweaking the growth values. Perhaps it is better that the growth values scale as she grows. I may start with 10% bonus, but I'll leave a slider so you can increase it 100% if you'll like. That'll really make her grow exponentially. We don't have any specific crushing actions in the works, we apologize.

LadyAliceR18

I opened a chat room. I never done these before so I'll see how it goes

LadyAliceR18

While I enjoy the idea and I had many people tell me their shrink related ideas, the truth is that I can't implement them yet. The game is designed with the regularly sized player's hitbox in mind. Many objects don't have precise colliders for a small player, so implementing shrink is not feasible yet. We apologize

The Dapper Saint

That would help a lot I'm sure! There's a certain threshold on when she gets too big, typically around the normal maximum or past that, where she becomes less dangerous because shes too big for the city. Currently without abandonment issues, she has a tendency to walk over or around the city. I think a way of helping with this would be expanding the outer area a bit and letting her do her "walks" in different directions as it seems like she only hits the city from north and south. With the perk, she just doesn't have a good enough wander radius like you said for it to be a threat, so she spins in a circle with her feet completely missing the city. The bigger radius could help with this maybe as well! Just thought I'd give my thoughts, because I wanna give feedback how I can!

NilestraGTS

Amazing update ! One question tho, will there be an option to add (for example when in god mode) a way to trigger her growth ? Like press X key and she grows.

LadyAliceR18

We don't have any current plans to add features like that. Basically, we'd have to implement that as a debug tool for us devs to use first. Then, we'd allow everyone else to use it. It's just that, we don't really need a debug tool like that atm. Sorry!