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Our plans for v8.2 consist of adding some animation and gts behaviour variety, add a new interaction, and add a few optional mechanics to the environments while improving their visuals a bit. As well, we'll fix a couple of pain points from the last update. Overall, a small update.

We predict a month of development as my life has gotten busy again. In our free time, we are working on the twins since they possess many challenges. There are three major challenges ahead of us.

1) Dialogue. We want the option for both twins or only one twin on the map. As such, we need double the dialogue. Even if we mirror the dialogue between each other and only tweak the wording to better match their personality, it's still a lot of a work. For reference, Akipo currently has about 1.6k lines of gameplay dialogue. So we only need 3.2k lines for the twins if we want to match the current amount of variety.

2) Two gts. The game for a long time has only assumed one gts to simplify the game's development. We still only have ideas on how to have two gts on the map without causing pure chaos.

3) Everything else. New animations, new icons, new footwear, new a lot of things.For the twins, there is no set-in-stone release update. When it's ready, it is ready. We may release an early test update when a major part is done.

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Comments

Cyrus 1510

Slow and steady wins the race, i hope you guys can make nice and better game contect!! More Rest! Keep going! 💯

TheShnozz

Sounds amazing I can't wait to see how you continue to improve this game! I must admit I hope with the twins having such different outfits from Akipo you might add a few outfits to choose from for Akipo. I would especially like to see them be unlocked from something fun like the new footwear is!

Aionne

2 giantess at the same time? Sounds difficult

Mike Lewis

how about have it work differently from they grow from the food your gathering to more of an escape your gathering energy to teleport away before they grow to large to avoid but maybe start them out more amazonish to give you some time.

LadyAliceR18

We are working on getting Akipo an actual body so she could have outfits. We'll see if we can add the outfit in time for v8.2

Catty

They came out pretty darn good i have to say, very cute! red twin needs to have the cat face in game :D. You were not kidding they really got the gogonhonkerogohongeroo's holy! That angle does them justice lol. It does make me want a boob slam attack, though it sounds like it could be a lot to implement nicely, on top of worrying about having them both out at the same time. Interactions, shrink house purification, and maybe a boob revive I can definitely see coming. What if when they revived you they had to put their boobs together and you would respawn in between them. A system for multiple GTSs in a map sounds like so much fun. Joint attacks with two or more GTSs has so much potential. It would also be really cute and more immersive if the GTSs would interact a little with each other so its clear they recognize each other is present, like if they are idle next to each other they would wave to each other or look over and smile. It could be gameplay orientated too, like if one of them is growing more than the other they would hug or cast a spell that balances their heights. It sounds like it will take a lot of trial and error to get the multiple GTS system working just right but i definitely trust you guys to do it, and its nice we are getting more and more testers! Of course take it easy, you guys are always killing it! Think you guys can afford to slow down a bit, as long as you keep us posted i dont think anyone will blame ya.

Catty

I would love to have a game mode like this later down the line. However, I think they are focusing on them fitting into the main game loop for now.

Mike Lewis

oh ik they are i was mostly tossing ideas to fit them in somewhat glad you like them

LadyAliceR18

Someone gave me the idea for an endless mode where your only objective is to survive as long as possible. Crucibles and shrines are reusable after a while, which is your only way to scale before the gts feet simply become too large to handle. I can't promise the idea will be implemented for v8.2, but it sounds simple enough to implement.

Mike Lewis

would they start small or big

Regency Writing

Just discovered this project recently, and am really enjoying it! Looking forward to what might be coming down the pipeline in the future. Wanted to report a very minor bug I happened across: after being hit by a statue and with the "jump" difficulty multiplier enabled, there was a "text is missing - punish the dev" error :D It occurred while I was standing right below her and after a line that was something like "one more stomp should teach you." She never did jump, so maybe the line is meant to trigger if a jump/stomp isn't possible because of map boundaries or something.

Brody Stirk

Do you think you'll add a VA anytime soon?

ww cw

Can we add a hide-and-seek mode?

LadyAliceR18

Thank you for reporting the bug. It was dialogue to show that the player escaped her attack direction (typically happens when you are run under her). The dialogue was updated for the normal attack behaviour, but we forgot to update the code for the jump behaviour.