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Weapon (Rifle), Uncommon

Component: Dragon (blue or bronze) breath sac

Favoured by the Peacemakers of Progress, an elite troop of guards assembled by Uppercrest Inventor’s Guild, these magitech masterpieces can shoot a cupcake off a crenellation at 100 yards!

Energy Sniper. Attacking at long range doesn't impose Disadvantage on ranged weapon attack rolls made with this weapon. The weapon doesn’t have the Ammunition property, and deals Lightning damage instead of Piercing damage. It still requires you to reload it, which you do by allowing it to accumulate electrical energy for more shots.

Enforcer’s Beam. As an action, you can fire a beam of pure energy in a 20-foot-long, 5-foot-wide Line. Each creature in the area must succeed on a DC 13 Dexterity saving throw or take 2d6 Lightning damage. Using this property expends a shot, as if firing the weapon normally.

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Rare variant: Increase the DC to 15, the length of the line to 40 feet, and the damage to 3d6. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Very rare variant: Increase the DC to 16, the length of the line to 60 feet, and the damage to 4d6. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

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While not affiliated with the show, we loved it felt deeply inspired by the new season! You can check out all of those items here as we release them!

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Comments

Asher Williams

Super cool. Kind of sad to see the net launcher got cut, but still an amazing item. Looking forward to what else comes from this theme.

Stoater Isles

What’s the time frame on the recharge?

Loot Tavern

If you mean the recharge for the energy beam, none. It's an action so its not too strong, and can be used at will. If you mean reloading the weapon, it's an action as per the Magitech Rifle rules on the 3rd card!