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Porcelain Grin

Wondrous item, rare (requires attunement)

Component: aberration eye

Good showmanship is all about manipulating the audience’s emotions, and few do it better than the harlequins of the Dark Carnival. When an expert performance isn’t enough, however, they resort to their unsettling porcelain masks, which can leave their victims laughing merrily even as they bleed out on the cold floor.

While wearing this mask, you can have its features animate and mimic yours, or remain still.

All-Seeing. The swivelling eyes at the tips of the mask’s hat allow you to see in all directions at once, giving you advantage on Wisdom (Perception) checks that rely on sight.

Emotional Damage. As a bonus action, you can shoot one of the magical beams described below from the eyes on the mask’s hat at a creature you can see within 30 feet of you. The creature must succeed on a DC 15 Wisdom saving throw or be afflicted with the beam’s overwhelming emotion for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect ends early if you use this bonus action again and the target fails its saving throw. Once the hat has been used to shoot a beam, it can’t shoot that beam again until the next dawn.

Disgust. The creature is disgusted by you. It can’t willingly move closer to you, and if it starts its turn within 20 feet of you, it must use as much of its movement as possible to move away from you. The creature doesn’t move into obviously dangerous ground, such as fire or a pit.

Ennui. The creature is filled with tedium and despair, and has disadvantage on ability checks and attack rolls.

Fear. The creature is frightened of you.

Mirth. The creature is charmed by you. While charmed in this way, the creature finds everything you do incredibly funny.

Rage. The creature is filled with uncontrollable anger. While the effect lasts, it must use its reaction at the start of each of its turns to make a weapon attack against a random creature within reach or range.

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Uncommon variant: Reduce the DC to 13. Remove the Disgust and Rage options from the Emotional Damage property.

Very rare variant: Increase the DC to 16. Two creatures can be under the effects of the Emotional Damage property at the same time, and each beam can be shot twice before the next dawn. If a third creature fails on its saving throw against the property, the effect ends for one of the others, randomly determined.

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Comments

Cyber Stuff

Is this Dark Carnival stuff a reference to who I think it is?

Loot Tavern

Not sure what you're talking about, so my guess is no haha.

Cyber Stuff

Apologies. I just remember another account that has the ringmaster of their own dark carnival