Successes in developing the logic of battle system!!! (Patreon)
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Good health, dear Cossacks!!! We are eager to report our first successes - the logic of the battle system is almost complete, but it still needs to be tested and checked to make sure everything works as it should! And a major battle with the visual component in Ren`py still lies ahead. We hope we won't get stuck here for long. However, we have the experience and understanding of the engine, so we will quickly find a solution. The following logic has been implemented so far:
battle manager
player and enemy entities
player card types (regular, reaction, ultimate)
inventory
calculation of card value and conditions of use
step-based effects
action (card use)
But there is still a lot of work to be done, that's true. We need to transfer all abilities and items, test them, write basic AI for mobs and bosses (the last one may take a long time). After that, we can calmly sit down to work on the visual component, namely the staging in the game itself(gui, animations, info messages etc.).
That's all for now, work continues. Writing a new combat system turned out to be not so easy, but we are trying to make it funny and good. Let's see how it turns out! Thanks for your attention!!! Budmo!!! Stand with Ukraine!!!