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http://shmuplations.com/bangaio/

Originally published in the Japanese Dreamcast Magazine, this 1999 interview saw Treasure alums Mitsuru “Yaiman” Yaida and Koichi “Kafuichi” Kimura discussing the conception and development of the frenetic side-view omnidirectional 2D shooting game Bakuretsu Muteki Bangai-O, with a particular focus given to the game’s deliberately classic and unadorned game design, as well as the inspiration behind the game’s notoriously off-the-wall characters and tone.

Also included is a short interview with Treasure president Masato Maegawa, which further contextualizes Bangai-O as a game developed in defiance of the contemporary trends towards safe, big-budget 3D game development.

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