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http://shmuplations.com/summerofsfii/

This Street Fighter II developer interview originally appeared in vol. 62 of Gamest, about six months after the initial arcade release. By that time, Street Fighter was exploding in popularity in both Japan and abroad, and the nascent fighting game scene was starting to find its footing. This interview focuses on that early community aspect more than development secrets (that territory has now been mostly explored for SFII, though there’s a couple new gems in here too).

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ProtoSnake

Thanks! I've been hoping this would get translated. And ahhh! You did it before the end of summer, well done! Thanks to Yoko Shimomura, we now know why the tempo gets faster, inspiration for Dhalsim's theme, and the characters' voices. There's some mentioning about Final Fight & Street Fighter 1 in this, that it makes me want to vote for them next. But I'll save it for next year, and focus on everyone's picks.