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Foundry Basic Tiers

We're hitting the road with a plethora of new scrollable battlemaps (located in the Premium module) for Foundry VTT. These aren't just any scrollable maps. They feature multiple layers of scene immersion, swappable decor and overhead tiles, swappable roads, Monk's Active Tiles powered controls, including ambient and weather/FX controls.  

In addition to the endless road, we've included an expansion of the Affluent City District 05, all of which is in the Foundry Basic content tiers. And also new tiles in the Towns module.

Foundry Advanced Tiers

For Foundry Advanced tiers, we're unveiling a whole new 3D dungeon system. Similar to Dwarven Forge or other tabletop sets, but designed for building your own scenes directly in Foundry. And along with new props, you also get a fully-furnished tavern!  PS, Did you know Ripper's now has painted mini's in his 3D token compendium module?!

Dungeondraft Tiers

And for Dungeondraft tiers, we've introduced a lot of new shapes and magic circles for dressing up your kitbashed scenes, and so many paths! Runic and script paths for adding a little culture to your storytelling.  And this release features a couple new ambients from Ghelfi Audio! I recommend you support their great work here.

Check out the Tile Scroll tutorial here, covering the ins-and-outs of the Endless Road series of scrollable battlemaps.

Full Change Log 

##11.3.22 Foundry Basic: Endless Road (Scrolling) Maps, Affluent Expansion | Foundry Advanced: Modular 3D Dungeons

~~~~~~~~~~~~~~~~~~BAILEYWIKI TOWNS- v 0.3.17~~~~~~~~~~~~~~~~~~

NEW TILES:

“Tintable” = light, neutral tone for core Foundry tile tinting“Colorable” = red colors that can be color-changed using the TMFX filter

Rubble-stone, various including tintable

Statues, seven varieties, tintable

Altars, 4 varieties, one colorable

Thrones, 3 varieties, all colorable

Bed Frames, Single and Double, Whole and Broken, including tinable

C1 Benches (affluent marble), 5 varieties, all colorable

Pillars Fallen, 3 versions, tintable

Ladders Fallen, one tintable

NEW AMBIENCES:

Michael Ghelfi: Forge-Temple-Mysterious.orgg

Michael Ghelfi: Twilight-Forest-Dark.ogg

~~~~~~~~~~~~~~~~~~BAILEYWIKI PREMIUM- v 0.3.7~~~~~~~~~~~~~~~~~~

NEW SCENES:

New scrolling scenes with multiple levels of changeable tiles, audio and weather dashboard, speed controls, colorable tiles

The Endless Road (all scrollable tiles in one)

Scrolling Wilderness: Forest Path, Forest River, Snowy Forest Path, Snowy Forest River - additional ambient sounds

Scrolling Desert with Dust Cloud overheads

Scrolling City and Town (with street quality, canal, and snowy variants)

Scrolling Cave and Mine: River and Lava Variants

Scrolling Ethereal

Scrolling Sewer and Dungeon: With/without water, Colorable Water, and Forge variants - additional ambient sounds

The Merry-go-Round: Rotating apparatus with start/stop functionality and Vehicles support

NEW AMBIENCES (SEE TOWNS UPDATE)

NEW ARTWORK:

23 New Midjourney pieces to go with the scrolling scenes: city, canals, sewer, caves, mines, forges, forests, frozen forests, desert, ethereal

26 Items from Melvins Mechanical MasterworksGenerated Images from Melvin's Mechanical Masterworks by Reid Sanders, Charles West, and Matthew Haentschke is licensed under CreativeML Open RAIL-M and CC BY 4.0 

UPDATED:

Prefabs: All ship prefabs updated/fixed for recent Levels and Lighting changes (galleons, frigates, triremes)

~~~~~~~~~~~~~~~~~~BAILEYWIKI NUTS AND BOLTS - v0.0.3~~~~~~~~~~~~~~~~~~

NEW MACROS:

TMFX - Make Dirty (helps to ‘dirty up’ some dungeon tiles)

TMFX - Dungeondraft Tint (Replace Color)

TMFX - Carousel Horses On

~~~~~~~~~~~~~~~~~~BAILEYWIKI CITY DISTRICT 05 - AFFLUENT v0.0.2~~~~~~~~~~~~~~~~~~

NEW SCENES:

00 Affluent Release v2 Core Rooms

00 Affluent Release v2 Continued (room prefabs)

Affluent 5 Story Tower

Affluent Castle Mash-up

Affluent Church

Affluent Ruined Villa

Affluent Throne Room Boss Fight

NEW TILES:

Core Rooms, 5 Shapes, multiple varieties including colorable

Core Room Overheads (balcony cutouts)

Decor-platforms (4 varieties)

NEW PREFABS:

Affluent Rooms Expansion:

Storage Rooms

Kitchens

Ruined

Ruined Entrances

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~BAILEYWIKI 3D - v 0.0.4~~~~~~~~~~~~~~~~~~NEW MODELS:

“Tavern” furniture set (Sturdy iron-banded wooden furniture)

Misc. dungeon decor (Cage, minion cot, large pedestal, sarcophagus + variants)

‘The Rest’ tavern (single object, furnished and unfurnished versions)

NEW SCENES:

‘Modular Dungeon Pieces’ scene for easy viewing of the tile sets

‘The Rest’ tavern scene (plus high performance Static variant)

‘The Occupied Crypt’ dungeon scene with lights and HDRI

‘Old Bandit Hideout’ simple dungeon scene, high performance

‘Vertical Dungeon’ expanded version of the bandit hideout, demonstrating verticality without needing complex ‘levels’ modules.

NEW TILE SETS:

‘Basic Dungeon’ set - 17 pieces, dark brick/stone tiles fit for any setting

‘Simple Channels’ set - 14 pieces, retexturable channels for conveying “liquids”

Files

Baileywiki Nov 2022 Release - the Endless Road, New 3D Dungeons, Dungeondraft Assets and more

We're hitting the road with a plethora of new scrollable battlemaps for Foundry VTT. These aren't just any scrollable maps. They feature multiple layers of scene immersion, swappable decor and overhead tiles, swappable roads, Monk's Active Tiles powered controls, including ambient and weather/FX controls. In addition to the endless road, we've included an expansion of the Affluent City district, all of which is in the Foundry Basic content tiers. For Foundry Advanced tiers, we're unveiling a whole new 3D dungeon system. Similar to Dwarven Forge or other tabletop sets, but designed for building your own scenes directly in Foundry. And along with new props, you also get a fully-furnished tavern! And for Dungeondraft tiers, we've introduced a lot of new shapes for dressing up your kitbashed scenes, and so many paths! Runic and script paths for adding a little culture to your storytelling. And this release features a couple new ambients from Ghelfi Audio! I recommend you support their great work here: https://www.patreon.com/MichaelGhelfi To get this content, go to https://www.patreon.com/baileywiki Full Tile Scroll tutorial https://youtu.be/lXh2Jhebapo SETUP GUIDE: https://bit.ly/baileywiki-faq MODULAR SYSTEM GUIDE https://bit.ly/baileywiki-modular-system Tile Scroll by Ripper https://foundryvtt.com/packages/tile-scroll Featured Links: Artwork by Baileywiki using assets from... Forgotten Adventures https://forgotten-adventures.net DungeonQuill https://www.patreon.com/dungeonquill Caeora https://www.patreon.com/caeora Tom Cartos Assets https://www.patreon.com/tomcartos Animated Assets by the Gorgon https://www.patreon.com/The_Gorgon/ Token Attacher by KayelGee https://foundryvtt.com/packages/token-attacher/ 00:00 Intro and Overview FOUNDRY BASIC RELEASE 02:39 Endless Road (how to use it) 04:53 Scrolling Wilderness Sample 05:41 Sound and FX Toggles 08:18 Colorable Filter 09:25 Affluent District Expansion 12:52 New Ambients and Macros 13:25 Make Dirty Macro 13:59 New Modular Rooms 15:18 Walkthrough of New Scenes FOUNDRY ADVANCED RELEASE 20:58 3D Modular Dungeon Set 23:48 Tavern and Tavern Furniture 25:51 Vertical Dungeon Scene DUNGEONDRAFT RELEASE 26:49 New Dungeondraft Assets 27:58 Script Paths 29:12 Closing Thoughts

Comments

Charles Gill

Very excited about The Endless Road content - will that be a completely separate module? If so, any guess when Forge users will be able to access it?

Jason Kramer

Same here! Cannot wait to dive in.

Baileywiki

The Endless Road is inside the Premium module, in the Scenes compendium! My Forge is already showing it as available. You need to be on Foundry v10.

Sigert's Vault

Hi, this looks amazing! For some reason, I can't find the animated horse and cart used in the video. How would I access it?

Baileywiki

The cart is in the Premium actor Compendium. The horse is not mine. It's Jinker's but he'll probably give it to you if you ask him

Kevin Daniel

I'll be using the road next week. Looks awesome.

Alaskankare

I'm trying to figure out how we find the scrolling maps. It's labeled premium, but its not listed in the premium maps module/compendium. Am I missing the directions? They look awesome in the video by the way.

Baileywiki

They are in the Scenes compendium created by the "Premium" module. Which module version are you showing?

Alaskankare

I am actually trying something. I noticed that all the modules were "locked" so they wouldn't update. Since I noticed they have a different manifest now for version 10 from version 9, me finally updating. I uninstalled them and am reinstalling from the foundry manifest links for v10. I noticed for some reason the "nuts and bolts" isn't in the list though. It came up for a requirement for only one of the mods and threw a bunch of success/issues flags. I'm trying an update with the new installs all unlocked and will see if that works. When you say "Premium" you're talking about the one that is listed as "Maps Premium" everywhere right? I'm not missing a different module?

Alaskankare

Update: that seemed to do the trick. The scrolls show up under the "00 New" folder. Now I have to watch the video because clicking on stuff didn't work. LOL I guess I need to do my homework. I do get some weird errors when bringing up maps, but an F5 to force a refresh seemed to help.

Baileywiki

Make sure you're on the Token layer when you click stuff

ChrisEurolog

I am probably being thick for a moment, but how do I download the latest DD additions?

Ken Biles

Yeah...not seeing ANYthing attached to this post. Just the list of what has changed. No links that I can see. At least, not obvious links.

Brian Ingram

I have the Premium Module loaded in Foundry but I don't see the scrolling maps. Also any issue with me modifying these maps. I like the water but my party is in a marsh (Lizard Marsh) heading down river. I need swamp environment. I imagine I can add a new button for swamp art work. Also have you made any MATT for these scenes. Athletic obstacles (rocks and trees in the way), Croc attacks. dodge rolls from lizard folk on the banks? Let's see , what else. I got a couple canoe artwork in mind. Love it if I can spring a leak in the boat. That is a good MATT. A pull vine across the river to force the party to the bank and stop the carousel. Force a melee battle on the banks.

Baileywiki

Which version of Premium module are you showing. You should see it first thing in the "New" folder. As for MATT, it's a rock science I'm not capable of doing to make intelligence work on the scrolling tile. Youd have to somehow move the active tiles themselves at the same rate as the road, and then teleport them back to the beginning when they are done with a circuit. Probably not possible

Brian Ingram

Would it be possible to make MATT that would make an athletics check on the driver. Say for instance we put a tag on the boat/cart driver as "Driver" and then we call that tag on enter and force that person to make the Athletics check. That way we setup scene and ask the party who is driving. Tag them upfront. You could even make up all kinds of tags.

Baileywiki

That's not a bad idea. I suppose you could have a whole dashboard of buttons for the players and NPCs to roll checks. Then you as the DM can just smash buttons whenever obstacles come up

Brian Ingram

Sorry sorry hate to keep posting. I like all the art controls but they seem a bit unnecessary for an active map. Like, I think you should setup a macro to export a scene after you played with all the art and got it setup. That way you thin out the map and reduce error with all the controls. The active scene would then have controls for activating and deactivating special ability checks, and attack MATTs. Mobs popping up on the edges of the scrolling map.

Baileywiki

All great ideas. We'll see if I have any time to do it. Or maybe you want to build a prototype??