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The new month is here, and we've got radically new assets for you to play with. This month we're going tribal with a new set of orcish-themed assets and scenes. Here's a quick run-down of everything:

Foundry Basic Tiers

We kick things off with dozens of new colorable tent tiles and prefabs, a defensive wall system that interlocks together, and lots of new standalone orcish/tribal decor, furniture, lighting, and plot hooks, most of which is prefabbed, interactive, and colorable.

We also announce new tileable terrain tiles which leverage the new TMFX Overlay Sprite introduced last month to let us generate unlimited, on-the-fly terrains. You'll be seeing some fascinating new macros and tutorials coming later this month to really "power build" scenes in Foundry.Also this month you get the colorable bushes to go with the trees from last month.

Finally, 11 new pre-made scenes, including 2 new "orc" ambient loops from Michael Ghelfi to finish your scenes. I hope you investigate more of their great work here. And, Ghelfi subscribers, check out this post for lots of orcish SFX and ambients to make your scenes pop.

Important:

To leverage the new tile overlays, you need this test build of Token Magic FXhttps://github.com/Aedif/Tokenmagic/releases/download/v0.6.1.3-beta/module.json

And you'll want to get or update the free Mass Edit module from the Foundry module directory.

Foundry Advanced Tiers

For Foundry Advanced tiers, we continue to expand the props and assets you have access to. This month focuses on props for wilderness and also lighting with a particular focus on prefabs like ready-made Dungeon hallways and rooms. And now that lights work properly with 3D and Token Attacher, you can quickly drag in working lights!

You also have all new ready-to-play scenes, including some phenomenal scenes from new artist, Violet.

Dungeondraft Tiers

And for Dungeondraft tiers, we've added all of the new orcish assets, which includes colorable versions of bones, leathers, paths, walls, and other pieces that made this month's release possible.

Complete Change Log 

##4.3.23 Orcish Architecture, Tileable Terrain Overlays, 3D Expansion, Orcish Dungeondraft

FREE AND BASIC FOUNDRY CONTENT

~~~~~~~~~~~~~~~~~~BAILEYWIKI NUTS AND BOLTS - v0.1.6~~~~~~~~~~~~~~~~~~

NEW MACROS:

TMFX+Mass Edit: Random Leather (Colors)

Overlay Filters

Nature

Overlay Terrain Tileable (18x new terrains)

Desert (x2)

Desert Rocky (x4)

Grass (x1)

Hills (x7)

Rocky (x4)

Scene Transitions Macros

Full Flex

In Scene Flex

~~~~~~~~~~~~~~~~~~BAILEYWIKI TOWNS- v 0.4.7~~~~~~~~~~~~~~~~~~

NEW AMBIENTS AND MUSIC:

Michael Ghelfi https://www.patreon.com/MichaelGhelfi/

Ambient Loop: orc-camp-desert.ogg

Ambient Loop: orc-camp-desert-night.ogg

Tons more Orcish ambiences and sound fx by Michael Ghelfi https://www.patreon.com/posts/orc-camp-huge-14-68468758

NEW TILE SETS:

01 Tile Set Orcish Tent Portal Door Transitions (8 pieces)

TILE SET Decor Orcish Bone Tusk Fence (5 pieces)

TILE SET Decor Orcish Campsite (14 pieces)

TILE SET Decor Orcish Seating, Chairs, Benches, Beds (14 pieces)

TILE SET Defensive Wall Transitions, Stairs, Ladder (6 pieces)

TILE SET Orcish Defensive Wall (18 pieces)

TILE SET Orcish Lighting and Pillars (8 pieces)

NEW PREFABS:

Decor

DECOR Orcish Leanto 01-03 Colorable MATT

DECOR Orcish Table Chairs 01-03 Pelts Brazier MATT

TILE SET Decor Orcish Seating, Chairs, Benches, and Beds

Defensive Wall System

WALL ORCISH Balcony 01

WALL ORCISH Large 1x-2x Multi Spiked Armored

WALL ORCISH Leather Awnings Colorable

WALL ORCISH Tower Base 01

WALL ORCISH Tower Base 02

WALL ORCISH Tower Top 01 Round Multi

WALL ORCISH Tower Top 02 Square Multi

WALL ORCISH Transition 01 Multi

Ladders and Stairs

Orcish Stairs Up / Down Transparent MULTI

WALL ORCISH Ladder Rope MATT

Lighting and Pillars

DECOR Orcish Pillar 01

DECOR Orcish Pillar 01 Torch MATT

DECOR Orcish Pillar 02 Torch MATT

LIGHTING Orcish Torch 01 MATT

LIGHTING Orcish Torch 02 MATT

LIGHTING Orcish Torch 03 Skull MATT

LIGHTING Orcish Torch 04 Bone MATT

Plot Hooks

PLOT HOOK Orcish Altar Runes MATT

PLOT HOOK Orcish Fighting Pit MATT

PLOT HOOK Orcish Large Crate Pile

PLOT HOOK Orcish Large Statue MATT Multi TMFX

PLOT HOOK Orcish Large Throne Pelts MATT Colorable

Tents and Rooms

01 TILE SET Orcish Tent Portal Doors Transitions

ORCISH ROOM Wood 01 Empty (Variants: Jail, Storage)

ORCISH ROOM Wood 02 Empty (Variants: Storage, Worship)

ORCISH TENT 01 Empty Multi Colorable (Variants: Meeting, Kitchen)

ORCISH TENT 03 Empty Multi Colorable (Variants: Storage, Throne Room)

ORCISH TENT 04 Empty Multi Colorable (Variants: Bedroom, Blood)

ORCISH TENT 06 Empty Multi Colorable (Variants: Bedroom, Armoury)

ORCISH TENT 07 Empty Multi Colorable (Variants: Meeting, Bedroom)

Whole Prefabs

CAMPSITE Large 01 Tents Wagons Bones MATT

CAMPSITE Small 01 Tents Wagon TMFX MATT

CAMPSITE Small 02 Tents Wagon TMFX MATT

CAMPSITE Small 03 Tents Wagon TMFX MATT

CAMPSITE Small 05 Tents Camouflage MATT TMFX

WALL ORCISH Tower Whole Round Multi

WALL ORCISH Tower Whole Square Multi

~~~~~~~~~~~~~~~~~~BAILEYWIKI CITY DISTRICTS

City District 01 - v 0.1.6

Master City Scenes CompendiumCity District 04 - v 0.1.4 All Orcish Tiles and Scenes~~~~~~~~~~~~~~~~~~

NEW SCENES: (Found in City District 04 Scenes Compendium)

01 Release - Camp Prefabs

01 Release - Orcish Decor, Props, and Lighting

01 Release - Orcish Defensive Walls

01 Release - Orcish Tents and Rooms

Barbarian Ambush

Barbarian Camp

Barbarian Defended Altar

Horsemasters of the Plains

Lost in the Hills

Orc Slaver Camp

Orc Stronghold

Orc Tent City

Orc East Gate

Path to the Barbarian Temple

FOUNDRY ADVANCED CONTENT

~~~~~~~~~~~~~~~~~~BAILEYWIKI 3D - v 0.1.7~~~~~~~~~~~~~~~~~~

NEW MODELS:

Rocks - 15 stones/boulders/rocks of varying sizes and shapes

Trees - Four deciduous trees along with matching stumps, three evergreen/conical trees with varying degrees of sparseness, all somewhat stylised (tint them grey to mute the colours slightly and make them fit in better with less stylised scenes)

Foliage - Five large leafy plants; currently green, may be converted back to greyscale later depending on how much people like the colour swap shader for colouring them.

Misc. structures - Three fence pieces, a small watchtower and the broken/destroyed version of said watchtower

Rugs - Three more rugs for use in adding flavour to interior scenes, a large square, large circle and a pelt rug

Lights - Fourteen new light-based objects; two braziers, two torch poles, six lanterns and four lantern posts - the lanterns and lantern posts are split into ‘lit’ and ‘unlit’ versions, ‘lit’ versions are self-illuminated and should look great in dark/dim scenes when paired with an actual light.

NEW SCENES:

‘Derelict Sanctuary’ - Derelict/abandoned/slowly collapsing structure with surrounding grassy terrain and stairs down to the lower floors - unfurnished version also included

‘Sanctuary Basement’ - A compact mini-dungeon decorated to be a hideout/resting area for the true occupants of the apparently-abandoned sanctuary above - also including an unfurnished version for creating your own concepts

‘Sanctuary Crypts’ - cramped/claustrophobic crypts with narrow corridors leading into larger rooms, decorated to be a necromancer/cult hideout - also unfurnished version for putting your own spin on it.

‘City Bridge’ A narrow, dark passageway between tall buildings, including MATT-enabled lights for a rooftop ambush - a daytime version is also included for broad daylight street fights

‘Lava Bridges’ - An ancient structure collapsing into the lava, raising and lowering bridges are functional using nearby levers thanks to MATT, treacherous and fiery environment

‘Dragon Cave’ - An underground map made by pairing a terrain piece with another upside-down terrain piece above, scattered with pink crystals shedding a dim light on the scene

‘Mystery Forest’ - An idyllic grove occupied by a petrified troll and scattered with some ancient stone remnants, easily usable for a wide variety of scenes.

NEW MAP PIECES

Prefab corridors: several lengths and junctions that can be dropped into a scene with token attacher then moved and rotated around to quickly construct dungeon passageways

Prefab rooms: Several sizes, snap to the grid and can be used with the corridors in order to very rapidly construct dungeons

Prefab lights: Great time-saving arrangements; light objects (lanterns, torches etc) paired with special fire effect lights where relevant and normal light-shedding lights that can be just dropped anywhere in a scene without having to fiddle with the lighting layer.

~~~~~~~~~~~~~~~~~~BAILEYWIKI LANDING PAGES - v 0.1.3~~~~~~~~~~~~~~~~~~

UPDATES/FIXES

Overhauled configurable landing pages to use fewer tiles

Added Scene Transitions support for tiles

Scene Transitions is supported, but not required for all scene changing tiles

Added additional information to Configuration tool

Added background and sigil customization to Configuration tool

NEW TILES

15 New Backgrounds

City Gates 01-04

Cliff Ocean 01

Clockwork Door 01-02

Forest 03

Mountains Snowy 01-02

Prairie 01-02

Stormy Sea 01-02

Swamp 01

8 New Dividers

6 New Talismans

NEW SCENES

5 new configurable scenes

LP City Gates - Simple

LP Ocean View - Simple

LP Clockwork Door - Simple

LP Stormy Seas - Simple

LP Swamp - Simple

REMASTERED SCENES

All configurable landing pages templates updated to use simplified MATT tiles and support Scene Transitions macros

DUNGEONDRAFT CONTENT

~~~~~~~~~~~~~~~~~~BAILEYWIKI ASSETS A - v 0.0.10~~~~~~~~~~~~~~~~~~

NEW ASSETS - 332 new Objects and 14 new Paths

38 Bone and skull assets with Colorable variants and Shadow overlays (90 Total Assets)

11 rope binding assets (+1 colorable version)

Modular chair (24 Total Assets)

3 static variants

5 colorable variants

8 parts with colorable variants (16 Total Assets)

Modular bed (20 Total Assets)

2 Static Variants

4 Colorable Variants

7 parts with Colorable variants (14 Total Assets)

18 Leather Skins with Colorable variants and Shadow overlays (54 Total Assets)

18 Ripped Leather Skins with Colorable variants and Shadow overlays (54 Total Assets)

8 Wooden Awning support assets

14 Rough Wooden Planks with Colorable variants (28 Total Assets)

8 Wooden Stakes with Colorable variants and shadow overlays (24 Total Assets)

2 Wooden Bridges with Colorable variants and shadow overlays (6 Total Assets)

2 Leather Tents with Colorable variants and shadow overlays (6 Total Assets)

2 Ripped Leather Tents with Colorable variants and shadow overlays (6 Total Assets)

7 new PATHS with Shadow overlays (14 total PATHS)

Bone

Spine

Metal Wall of Iron Blocks

Rope

Stone Wall

Wooden Walkway

Palisade Wall 04

OTHER UPDATES/Fixes

Added new “Cultural” Tags

[BW] Orcish

[BW] Dwarvish

[BW] Elvish

Added additional tags to some assets to make discoverability easier

Updated “Tag Sets” to provide more utility

Kitbash Mats

Cultural

Nature

Files

Baileywiki Apr 2023 Release - Orcish Assets, 3D Expansion, Landing Pages Upgrades, and Dungeondraft

The new month is here, and we've got radically new assets for you to play with. This month we're going tribal with a new set of orcish-themed assets and scenes, new prefabs, new scenes, landing pages upgrades, new 3D props and scenes. To see the entire release, and to get this content, go here https://www.patreon.com/posts/80934752 To leverage the new tile overlays, you need this test build of Token Magic FX https://github.com/Aedif/Tokenmagic/releases/download/v0.6.1.3-beta/module.json SETUP GUIDE: https://bit.ly/baileywiki-faq MODULAR SYSTEM GUIDE https://bit.ly/baileywiki-modular-system Featured Links: Artwork by Baileywiki using assets from... DungeonQuill https://www.patreon.com/dungeonquill Tom Cartos Assets https://www.patreon.com/tomcartos (Audio by) Michael Ghelfi Studios https://michaelghelfistudios.com/ 00:00 Release Overview 02:08 Foundry Basic Assets 12:46 Foundry Basic Scenes 21:09 Foundry Advanced: Landing Pages 24:11 Foundry Advanced: 3D props 28:36 Foundry Advanced: 3D scenes 37:37 Dungeondraft Assets 42:58 Closing and Announcements

Comments

Charles Gill

This looks excellent! Just to clarify - the TMFX json link you shared says version 6.1.3 but installs version 6.2 - is this still the beta?

Kevin Daniel

Excellent, I look forward to using these when my players eventually visit the orcish tribes in the mountains.

Baileywiki

Hmm, they may have merged it. You can tell the right version if the criss cross overlay filter is in the macro list.

Charles Gill

Right on - I’ll assume that’s the case but report back when I play with the new stuff and let you know if it’s not merged in :)

Jason Bennett

How do I add these to my foundry?

CaptainKalli28 (edited)

Comment edits

2026-09-08 13:00 Hello, but the orcish tents are not included in the assets of Dungeondraft?
2024-08-26 06:01

Baileywiki

It's possible they are not yet in there.