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Hello! I hope you had a lovely week. I have something fun today.

There's a few different icons that you can use too, and some different colors for the meters.

They're centered in the middle of the tiles (vertically) so you can embed them into other HUD frames you may game, and retain visual consistency within your game project.

These aren't meant for any specific engine, so this is a general sheet with the pieces arranged in a regular 16x16-based tile grid.

You'll likely want to splice these into individual pictures or sheets depending on how you'd want to implement into your game, so I tried to keep the alignments easy to work with if you just keep the grid snap on.

Downloads:

HUD Meters - (Asset sheet - 100%)

HUD Meters - (Asset sheet - 200%)

HUD Meters - (Asset sheet - 300%)

I hope these are useful for you in creating your game project.

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And while I was putting this post together, I realized that we had enough in the archive to add a new collection to the library! I hope you will find something inspiring on this shelf of pixel oddities:

UI/UX/HUD Asset Collection

And that's it for now!

I'll see you next week with something new; I have a list of patron requests to catch up on, so I'll try to pick one from the pile!

Thanks for everything and have a wonderful weekend.

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Comments

Nicholas Rowe

Oh dude! Just what I didn't know I needed! These are awesome. Any advice on how to make them work in RPG Maker? 😄

finalbossblues

In RM2K/3, we'd slap something together with event code and pictures, but I bet there's much easier ways to do that now with scripting (but I don't know the language well). If you do want to code it, OR use event code, the logic (of how the images connect) would be similar as with any other language. The preview image in the post should help visualize that easier than any written explanation. Hopefully it's clear enough! So you can get it working regardless of programming language or engine you're using. For the HP math, well that's where I look it up online 😝 Thanks! Have fun :)