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After playing Rogue Trader, I have realized that a turn based combat will be much more suitable for my games. The initial idea - "Diablo" like real time combat is more suitable for large, open maps with a lot of enemies and action. A turn based combat (as in Baldur's gate, Rogue Trader or X-Com games) is a better fit for smaller maps with fewer enemies. It also offers more opportunities, like better tactical control, more control over your abilities and is better in story-telling settings, as it will allow to initiate scenes. This will also allow me to use the combat system in other games for various different purposes (not only combat, per say). Thus, I have decided for a large endeavor - to completely rework the combat system.

The rework will not be a complete mirror image. Several principal ideas will change. For example, the "mind break" ability will be replaced with a new corruption system, where you will gradually corrupt the enemy, unlocking more scenes in subsequent turns. Making all this work will be a significant challenge and will require a lot of coding and testing. It will take a large portion of November, but if all goes well, I will be able to squeeze in also another small update for another game too.

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Jack Edwards

Oh WOW. I'll be honest, I do like the combat in WoL for what it is, but going a more Rogue Trader approach could be extremely cool. It seems like a lot will need to change, maybe the whole Lust Magic sequence and how those upgrades work. Good luck with this, Mike! I can't wait to dive in when it's done.

DeeplyDisturbed82

While you're doing large changes in the game's fundamentals, have you considered adding more save slots?

AverageDonationMan

Mike how much money would I need to give you for you to add hugging and cuddling to the games?