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There has been a ton of progress this month & I can't wait for you guys to try the new features in Legend Maker!

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New to this Build:

  • Added an Enemies Defeated Trigger which creates a box which you can define an area of enemies that should be defeated in order to trigger an event.
  • Added Event Chaining. All events can now be chained together to activate 1 after another.
  • Added Reveal Event, which reveals an object that the event is touching when it is triggered. This can be used for many puzzles & is my favorite addition!
  • Added Set Lighting Event which, when triggered, allows you to set the lighting based on the number you have set on the event.
  • Added Reset Lighting Event. This sets the lighting back to your default room setting.
  • Added Lamp Item in Puzzle/Items. This allows the player to see in dark places. It will have further functionality later.
  • Added Lamp in Deco/Structures.
  • Added Tall Lamp to Deco/Structures
  • Added Options for Touch Player Trigger. Now you can hold alt & click it to switch between "trigger once" to "trigger infinitely".
  • Added French Keyboard Support. French keyboard had issues with past builds due to some strange Unity issues. These should be fixed with the update to the new Input System.
  • Added WASD controls for the face buttons. You can now use M , . & / when using WASD controls.
  • Added Early Developer-Mode Xbox Controller Support. At the moment, there is no mouse movement, but you can do almost everything else with the Xbox controller. Select allows you to travel between modes. X & B allow you to place & erase objects. More to come on that in the future.
  • All Lamps & lights now have pixeled "cookies" to be more consistent with the pixel art style.
  • Events can now be activated while the player is in a doorway.
  • Fixed collisions for Grip Claw & arrows.
  • Fixed height & depth based glitches.
  • 4-28 Fixed "can't select Open Trap Doors from menu"

There are also 2 test levels to show off the new events, triggers, & objects!

If you haven't yet, you should join the Discord, as it's a great way to interact with the community & myself.

You can also follow development on Twitter & Facebook.

Files

Previews only

Comments

Anonymous

There are no separate rooms. The room settings work perfectly. The sound trigger doesn't seem to be working though. It is lacking in water to make oceans and rivers. A bridge would be nice to have too. I remove the sword for being used on start, but the sword still shows up regardless. I love the textures for the objects and the player character. The music itself was very well made.

DreamMix

There are not separate rooms in the game at the moment, as this requires that I first make a building feature, which is in the works but will take time. The sound triggering does work. However, if you are struggling to get that to work, you may be able to figure it out by heading over the discord, or further explaining your problem in a message on here. Thank you for the sword bug report. I'm working on that now! :)

DreamMix

Hey Jakob. The "start with sword" option should be fixed now. :) You can just redownload from the same link

Anonymous

I was able to deselect the sword. Your fix helped the issue. I also managed to figure out how to get the sound trigger working, they needed connected. It would be nice if there was an exit game option. I end up using the windows button to close the program.