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Jeremy: Greetings, patrons. As you may be aware, we at the Retronauts Podcasting Concern take video game history very seriously. And, once again, we're taking steps to share with you the history of one of gaming's most important and enduring entities: Japanese studio Capcom. In the past, we've attempted to cover milestone companies in strictly chronological order, a blanket approach that jumped from title to title but often failed to give a real sense of how the creators' skills and design developed. Well, buckle up, because this time around, we're taking a different approach by dedicating each episode of this multi-part series to individual disciplines within that company's catalog.

From vertical shooters Capcom came, and to vertical shooters shall they return. Well, maybe not, but it did seem to make sense to use this genre as our starting point for our Capcom series. Most of their early works were vertical shooters, and some of their most popular games through the end of the 20th century were vertical shooters. They didn't invent the format, but they sure did a lot to bring interesting ideas to it.

Kevin Bunch and Brian Clark join me (Jeremy!) to take this journey. Please note that we recorded this first thing in the morning following a day of public speaking, so if my voice sounds a bit lower/more ragged than usual, it's because I was shouting about Chrono Trigger a few hours early.

Art by Nick Wanserski.

4:00 - Section Z "Stage Theme"

8:30 - Vulgus "Main BGM"

15:00 - 1942 Some sort of so-called music

31:50 - Puzzle & Dragons "The Orb Festival"

37:45 - Legendary Wings "Area 5"

47:15 - 1943 "Stage One"

58:30 - Last Duel "Frozen Route"

1:15:15 - Varth "Stage 8" / 19XX "Silver Ice Sheet"

1:23:55 - Dimahoo "Black Fight"

1:39:30 - Giga Wing "Dam Fortress II"

End - 1943 "Ending"

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Comments

Erik Traudes

The song at 37:45 never stops and keeps playing through the dialogue

Jonathan Kade

My three favorite Capcom vertical shooters are 1944, 19XX, and Vulgus, in that order 🫣

Aaron Schafer

Oh, I'm excited for this one. Legendary Wings was one of my very favorite games in the early days of my video game fandom. I played a bunch of these vertical shooters, though, if I'm being honest, I think I hit more Konami titles than Capcom in this particular genre.

Kaelan Ramos

Separating Capcom's arcade history by genre was absolutely the right move and I'm really excited for future episodes. No matter the genre, everything Capcom did was so high quality and somehow still underrated. I never really understood why Konami always holds the crown for arcade beat-em-ups when games like AVP and D&D exist, for example.

Ana

Looks like Dimahoo was shockingly made for CPS2 even though it came out in 2000? Unless Wikipedia is a lying liar that lies, Mars Matrix, 1944: Loop Master, and Progear (!) were all late CPS2 releases too. What an arcade board! It might not be the NeoGeo, but it held on there into 2001 when Sega and Capcom itself were pumping out Naomi titles.

Glen Olivier

There's a prototype for the Famicom Vulgus sequel called Titan Warriors out there. It's a better game than Vulgus, but that's not really saying much.

Wood Duck [Legacy Edition]

Glad you mentioned Joint Strike, I had great fun with it back in the day despite only being vaguely aware of its lineage. Today I learned the mine site I work on (workers stay at a mine camp in the remote outback for two weeks at a time) just renovated the rec room and now has some pirate arcade machines. Wonderful that I can listen to an episode like this and then go and pay a bunch of them, albeit on a machine that must be deleted within 24 hours.