Episode 746: Resident Evil 2 vs. REsident Evil 2 (Patreon)
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Happy New Year, Retronauts supporters! We don't often associate the month of January with horror but Capcom has made a habit of releasing some huge games in this period. As a matter of fact, the company launched Resident Evil 2 in January—twice.
Yes, we're talking about both landmark survival horror titles known as Resident Evil 2. I know, I know, the REmake isn't retro yet, but 2019 was seven years ago and, as I argue on the air, the new RE2 has already left a major impression on the medium in that short time.
Stuart Gipp and Brian Clark join me (Diamond Feit) in a deserted police station for a lengthy chat about the Resident Evil 2 that Capcom doesn't want you to play, how an outside expert shaped the version that Capcom does want you to play, and a refresher on how this sequel completely revamped Resident Evil's image…only to do it again!
Art by Nick Wanserski; edits by Greg Leahy
11:53 - "Resident Evil 1.5" 1996 Trailer BGM
23:11 - To Another Nightmare | Raccoon City
34:54 - The Front Hall
43:34 - Nothing More to Do Here
52:52 - Sherry's Theme
1:04:10 - "T"-B | Secure Place
1:10:06 - Super Street Fighter II: The New Challengers (CP System II): Guile Stage
1:19:58 - Escape from Laboratory
1:27:07 - Queen: "You're My Best Friend"
1:33:19 - 2019 Remake: The Beginning
1:45:15 - 2019 Remake: Black Impact
1:55:29 - 2019 Remake: No Time to Mourn
2:02:35 - 2019 Remake: Last Judgment
2:13:03 - Special End Title
2:22:02 - And After That...
Closing - Credit Line of Whole Staff