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After the massive hit known as SimCity was released into the wild, an audience hungry for more demanded to know what Maxis would do next. Creator Will Wright initially backed away from making a sequel to this cash cow, and instead focused his company's efforts on applying the simulation concept to other contexts. And while people didn't find these offshoots quite as immediate or entertaining as the game that made Maxis, this collection of oddball pre-SimCity 2000 experiments remain both fascinating and underdiscussed. On this episode of Retronauts, join Bob Mackey and Chaim Gingold as the two explore the sophomore slump era of a legendary game company trying to figure out its future.

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Craig

You cant cut ant funding! You will regret this!

CitizenMeh

Really enjoyed this episode (and the highly nostalgia-inducing SimCity 2000 music!) Have you ever encountered Maxis' "Unnatural Selection", a game roughly contemporary with SimLife but even more obscure?

PosiVibez4evr

Great guest and fascinating topic! I remember seeing ads in magazines for these games and being so intrigued though I only ever played Simcity.

Peter Thompson

As someone who played Sim Ant as a 12 year old boy I’m wondering what demographic Will Wright was expecting the game to appeal to. You play a game where you help an ant colony take over a house. Of course little boys are going to love that!

Patrick McClafferty

Sim Farm and Ant were the only other games my grade school's computer lab had other than Oregon Trail (until they had some adventure games showed up when I was in 8th grade and they remodeled the lav)

Alone

Thanks for the episode! This was such a nostalgia trip for me. When I got SIM City 2000 with the first family PC, it came with a brochure of old maxis games. Being one of the few kids in class with a home computer, I was in charge of turning on the library computer in primary school, and I remember bothering the librarian that 'these aren't just games!'. I was fascinated by what Sim Town could be, how on earth SIM Earth could work, but never played them until much later. I eventually got some copies floppy disks of Sim Ant and Farm, I loved taking over the spider and parking it on the red ants. SIM Farm however was beyond me... Nothing really hit like Sim City 2000 tho, apart from Sim Tower, which I later found was just a different game with Sim slapped on it. To quote Alan Partridge, "They rebadged it you fool!". Modern SIM games, while often beautiful are rarely as playable as the classics, or my failing 40 year old brain never moved beyond "make city big"...

Tall Rob

It's so interesting to learn from this episode that Maxis was too early for two trends (RTS and the next wave of sim/Tycoon games) that would have led them to continued success. Ironic, too, since they have done business sims as well. Guess they couldn't apply those lessons to their own games. Or maybe business simulators need to do a better job of training players that most businesses fail in their first year and "number go up" indefinitely is not a realistic expectation to have. I'm sure whoever currently owns the rights to these games also knows not to expect infinite growth forever, right...? /s

Wood Duck [Legacy Edition]

I laughed when Bob spoke about "The Ants" being a massive 800 page academic tome. The SimAnt manual was massive and much of it was just educational material about ants! Which was excellent for the type of damn weiner kids like me who would play SimAnt in the first place.