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Jeremy: Yesterday was the 40th anniversary of Metroid's debut in Japan. If you think I'm going to let a big round number associated with one of the foundational works of my entire brain pass without comment, you are mistaken! I'm going to talk about the game (and some others) tonight at Long Island Retro Gaming Expo for good measure! But you can get a jump here as we talk about... well, OK, as we almost talk about Metroid. We talk about it some. But I invited certain people into this recording well aware that they would seize on the history of Metroid topic as an opportunity to go really deep into the weeds about its predecessors and inspirations. You could say it all went according to keikaku... if only you knew that "keikaku" means "plan."

There will, of course, be more to this conversation. Metroid was inspired by many games and inspired many games in turn, and we've yet to explore the latter part of that equation. It's transitive or something. So embed yourself in the wall and flip into the Hidden World that is our deep and endless knowledge of the world of Metroid.

Edits by Greg Leahy. Art by Nick Wanserski.

10:23 - Minibosses: "Metroid"

23:11 - Darius Twin: Indigo | Superman IV: The Quest for Peace: Jeremy's Theme

37:24 - Superman IV: The Quest for Peace: To Work

49:52 - Baltimora: "Tarzan Boy" | Abbot and Costello Meet the Keystone Kops: Opening Titles

59:37 - Cloak & Dagger (1984): Captain Jack Flack

1:11:29 - Lode Runner (2009): Mines

1:22:33 - The Golden Child: The Chosen One | Alchemist: Title

1:35:11 - Pitfall II: The Lost Caverns (SG-1000): Main BGM

1:48:10 - Mr. Driller Drill Land: Drindy Explorer

2:01:37 - Rare Replay: Underwurlde Stage Theme

Closing - Minibosses: "Metroid" (cont.)

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Comments

TheLupineOne

I could wax lyrical about Major Havoc. I don't think there's any other game out there that controls with a cylinder! And it feels so ahead of its time! It feels like the culmination of all of Atari's vector game lineage. During his series on YouTube, Masahiro Sakurai collaborated with Arino from Game Center CX, playing through a decade of arcade games that Sakurai selected, and Major Havoc was one of them. An incredible milestone work, worthy of his selection! (Oh, and yes, Sakurai does mention Major Havoc as an inspiration for The Quest of Ki)

Mysterious Benefactor

That was great! Glad Kate got to dig into Underwurlde and am very much looking forward to Stewart’s Rare / Ultimate deep dive (clear sign of a British listener…. Britronaut?).

Shrunken Shrine

If Super Mario World isn't a Metroidvania then why the need to keep mentioning it isn't? QED! Being stupid aside, the impermanence of power ups is a very compelling counterpoint, I hadn't thought of that.

Tall Rob

The section on Superman for the 2600 was really interesting. Lots of cool gameplay features for a game about a guy repairing infrastructure and trying to get to work on time… So it made me think about that movie about a guy just trying to get home from work on a steamy summer day in Los Angeles. There’s a very bleak version of a Metroidvania to be made out of “Falling Down” that follows D-FENS on his attempt to reach home and the villainous behavior he takes on as he does.

Jason J

Glad to hear Kate again discussing Metroidvanias. Which begs the question, when is the book club returning? I hope it hasn’t fizzled after two meetings like almost every other book club.