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In 1993, Mega Man X players watched with horrified fascination as a red Reploid named Zero sacrificed himself to give the titular Mega Man X a fighting chance at saving humanity. We needn't have worried: The old boy was just fine. In fact, Zero's talent for dying and coming back to life eventually earned him a title spot in Mega Man Zero, a 2002 platforming/adventure game for the Game Boy Advance.

Zero awakens decades after the events in the Mega Man X series to discover the justice he and X fought for has been twisted beyond recognition. The elite city of Neo Arcadia eliminates Reploids without provocation, all in the name of protecting humans. And X himself is seemingly in charge of this "paradise," making the relentless slaughter all the more disturbing.

Zero's skills and reflexes are put to the test in his quest for peace. Like, capital-T tested. Nadia Oxford gets together with Retronauts host Stuart Gipp and Brian "Protodude" Austrian of the Rockman Corner to talk about Mega Man Zero's challenging gameplay, intriguing story, and infamous lust for punishing players. (So much lust.) The conversation even extends to the other three games in the series, and outlines the changes developer IntiCreates eventually made in the name of accessibility.

Most importantly, there is in-depth conversation about the Mega Man Zero series' message on cohabitation between humans and robots. Where are all the humans in the overarching Mega Man narrative? Here they are! And they're kind of pissed!

Edits by Greg Leahy, and final cover art still in progress.

05:24 - Zero: Theme of ZERO

12:38 - Zero: Neo Arcadia

20:54 - Zero: Result of Mission

31:53 - Zero: Crash | Zero 2: Instructions

45:48 - Zero 3: Prismatic

52:07 - Zero 2: Departure

1:03:55 - Zero 4: Straight Ahead

1:11:41 - Zero 4: Promise -Next New World-

1:16:55 - Zero/ZX Legacy Collection: Trail on Powdery Snow (Zero 3 "Reploid Remix")

Closing - Zero/ZX Legacy Collection: Sentimental Z

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Comments

BajaBlastSheep

I remember playing the rom before I had a GBA because I was using emulators at 10 years old, and so blown away by the story being there and being a MegaMan game I couldn't play even if in Japanese, but bought this game in 2002 as an 11 year old on a Friday night and beating it Saturday afternoon, and then having a GameStop employee tell me I needed to get a life and a Game Crazy employee telling me how easy it was because it was just a platformer. I have no idea how I did that as a kid because this game is still pretty hard (but also I now play without elves or retrying to get rank when I do play).

MVB

As someone who’s only ever heard the AirMan theme I’m kind of surprised to look the series up and find there’s 55 games and tons of lore.

Komsomol General

Killer team. Retronauts is getting better and better.

Thad Boyd

If Weil *is* Dr. Wily, then there's a dramatic irony to Zero killing him after he begs for his life and invokes the First Law of Robotics: Dr. Wily created Zero for the explicit purpose of violating the First Law, and propagating a virus that would cause X and the Reploids to do so as well.