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We've returned once again to our LucasArts adventure game miniseries, and, this time around, we're covering a game that mostly goes ignored by fans of the genre: Indiana Jones and the Last Crusade: The Graphic Adventure. Yes, Lucasfilm's adventure game legacy kicked off with a direct adaptation of a Lucas-affiliated movie (Labyrinth), so it shouldn't be too surprising that, after a few original titles, the talented developers found themselves working once again in the world of licensed games. On this episode of Retronauts, join Bob Mackey and Duckfeed.tv's Kole Ross as they examine this interesting-but-flawed experience that nevertheless represented an important evolution of the SCUMM engine.

And, in part two, stick around as Bob and Monkey Island correspondent Nina Matsumoto discuss their thoughts on the upcoming Return to Monkey Island! It goes without saying, but people who aren't patrons and can't listen to this episode? They chose... poorly.

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Comments

Mark D Myers

Guy in the multi verse of madness.

Dave Dalrymple

Is it too much to ask for video game libraries to adhere to the Dewey decimal system?

J.P. McD.

[didn’t listen yet] Tried this game “for real” a few months ago, started consulting a walkthrough in the castle. Didn’t even finish with a guide because of how bad it is with randomness and fights requiring a numpad, so just watched on YouTube. One of the very worst adventure games imo. Really hate the “you can avoid any fight!” propaganda which is basically a lie for any non-FAQ play style.

littleterr0r

Can't wait for that Thimbleweed Park podcast! Liked it so much I have some of that Fangamer merch in my game room.

Guillermo Jiménez

I know this isn't a Jeremy episode but it would have been cool if there was a glass of gin in the cover art.

Robbie

The 'Return to Monkey Island' art reminds me of the PS Vita game 'Tearaway', with that paper collage style. It's the Adobe Flash animation look that let's it down though.