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Who’d be a Lemming? If the traps don’t get you, it’ll be the slime, lava or – every Lemming’s worst enemy – gravity. Still, I’d take any of those over having to play 3D Lemmings ever again.

Yes! It’s true!! Stuart Gipp and Dave Bulmer have emerged from the pea soup (Lemmings reference) in order to discuss what’s left of the series following Jeremy Parish and the Retronauts East gang’s retrospective episode and developer interview. For that reason, we don’t focus much on the original Lemmings, but we do take you on a breezy ride through the rest of the franchise up to 2006, whereupon it sadly ended and no more Lemmings games were ever made ever no they weren’t shut up.

We also touch on series spin-offs, associated literature, and of course myriad memories of our personal experiences with the games. Where do the sequels go wrong? Where do they go right? Are there any misconceptions about the series that we clear up? What of the console ports? Who is Willy Poobum? All! Yes, all are covered in this informative and admittedly extremely puerile episode.

Art: Leeann Hamilton; edits: Greg Leahy

10:59 - Lemmings (Amiga): Ten Green Bottles

18:35 - Lemmings 2: The Tribes (Amiga): Menu/Main Theme

29:19 - Lemmings 2: The Tribes (Amiga): Shadow Tribe

42:01 - All New World of Lemmings (PC-CD): Classic

52:26 - Lemmings Paintball: Nice

1:02:34 - The Trap Door (ITV): Theme Song

1:13:11 - Lemmings (ZX Spectrum, 2020 Enhanced): Dance of the Reed Flutes (The Nutcracker Suite)

1:30:13 - Holiday Lemmings (DOS): Time Waits for No Lemming

Closing - Lemmings (ZX Spectrum 128K): Stage BGM

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Comments

Normallyretro

I can hear the stage 1 music instantly before even starting the ep.

littleterr0r

My favorite Lemmings memory is when in high school in the 90s someone put Holiday Lemmings on all the school computers and we would stop and play it as we walked by on bathroom breaks.

Wood Duck [Legacy Edition]

Okay, gripe first - Yet another Stuart episode where he fails to give even a five minute general run down on the topic/gameplay for those who might not be familiar with Lemmings and the gameplay mechanics. It's frustrating as a listener to feel alienated from a topic without a general summary to get you going... However I *am* familiar with Lemmings, and enjoyed the general british buffoonery of this episode! It brought back a memory of school days to me. I'm sure kids who had a home console in the 90s would imagine Mario or Sonic style characters running around the scenery when they were bored, but for me sitting in a classroom it was lemmings who were building bridges or digging tunnels or parachuting off the posters/windows/furniture up against the walls! It also dredged up memories of the Clonk series of games! Imagine Lemmings meets Terraria, with RTS elements! Clunky 2D platforming, digging, resource extraction and 99 times out of 100 managing to fall to your death, blow yourself up or run out of resources being doing anything even remotely useful. Classically German-feeling games, look up one of the Clonk games if you were fond of Lemmings!

Christopher Hughes

I remember, likely about 1993-1994, I'd play Lemmings on my friend's Sega Gamegear. Probably a terrible way to play, but I loved it. You know those consoles had terrible battery life, so I recall playing with the device hanging over the arm of the couch so the cord could reach the outlet in the nearby wall.

Project Goemon

I was very surprised to find that there was no mention of the highly lauded DS homebrew port, which features all 120 levels from the original Amiga Lemmings, all 100 levels from Amiga Oh-No! More Lemmings and all 72 levels from Xmas Lemmings '91, '92, '93 and '94, plus automatic progress saves and even the ability to create your own levels and traps right on your DS. I won’t link to the site, but it’s incredibly easy to find via search. Being a homebrew game, you will need a “modified” DS or 3DS, of course—which means that if you do so, everything is A-OK as long as you get rid of the game and the portable after 24 hours.