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Stuart: I like Sonic 3 & Knuckles. I’m sure this is clear to you if your ears have experienced the first senses-shattering episode of this not-so-mini-series, in which myself (Stuart Gipp), Seumidh MacDonald (ShayMay), and Dave Bulmer (Dave Bulmer) talk and talk and bloody talk about this outstanding Mega Drive classic. Here, we move on from Hydrocity (pronounced Hydro City, do not start with me) to Marble Garden; perhaps the low point of the Sonic 3 portion of the game? You’ll have to listen to find out.

Clearly, this isn’t going to be a short series, but I do hope you’ll think the insight, the discussion makes it worthwhile. Sonic 3 & Knuckles is a big deal to us and I want you, the listener, to understand the depth of the thing and just what makes it so gosh darn special to so many people. It’s my full intention to give the same treatment to other games in this often-spectacular series, though nothing is going to experience quite as much analysis as the beloved S3K. By all means sound off in the comments if you have any thoughts; it’s a conversation, you see.

Art by Salem Sloane, edits by Greg Leahy.

09:58 - Sonic 3D Blast (Saturn): Rusty Ruins Zone, Act 1

18:38 - Marble Garden Zone, Act 1

26:51 - Marble Garden Zone, Act 2

32:57 - Carnival Night Zone, Act 1

41:08 - Carnival Night Zone, Act 1 (Prototype ver.)

52:04 - Sonic Frontiers: Theme of Starfall Islands

1:05:22 - Act 1 Boss

1:16:03 - Sonic Triple Trouble 16-bit: Nack the Weasel/Fang the Sniper (Boss) | Ice Cap Zone Act 1

1:24:27 - Ice Cap Zone, Act 1 (Prototype ver.)

1:34:40 - Ice Cap Zone, Act 2

1:45:50 - Freedom Planet: Battle Glacier 1

Closing - Bonus Stage: Slot Machine

Files

Comments

reecemysocksoff

*gordon Ramsay voice* “Finally, some good f*cking food”

Craig

Our heroes return.

Craig

The explanation of “got the turtles head” is an all time Retronauts moment.

littleterr0r

The best part of the podcast is the way you all said "trampoline" the same way I thought it in my Simpsons-poisoned mind.

Andrew O.

I've always loved the music, but it wasn't until this episode that I've really appreciated the sound design. The impressions that were made of sound effects were immediately recognizable to me. I wouldn't mind hearing more about how playing as Knuckles shakes up each stage. I feel like it's kind of gone overlooked. Also, I think Sandopolis is worse than Marble Garden, but both are better than Sky Sanctuary.

Vanja

The backwards ears joke annihilated me

Aaron

I am always astounded that people think Marble Garden is one of the game's lower points because I always think it's one of the most fun both because it's so large and thus has a lot of room for just messing around and exploring, and also because its visual design is spectacular. Even if I didn't think it was fun to play it's just extremely neat level to *be in* at all. I mean, the act 2 boss sucks as Tails. I gotta be honest about that. Loved playing as Tails, could not beat that boss as a kid. But then I couldn't get past CNZ 2 either, for exactly the reason you're thinking of. (And I even had a Prima guide, the one with all the painstakingly-produced level maps, that said, in the one-page summary of the level, that you're supposed to use UP and DOWN to control the fuckin barrels!) Haven't put the episode on yet but will be making it a priority.

SilverHairedMiddleAgedTuxedoMask

Great episode! Stuart and Diamond (Sir Not Featured In This Podcast) are both the best current Retronauts hosts! And nobody caught Stuarts great joke about how he'd be out a tenner for that Who Wants To Be A Millionaire Sonic discussion, meaning that Stuart would be wasting his Call A Friend lifeline on the very first question, which also happens to be an obscure Sonic mechanics question.

Frankie's Cauldron

Playing as Knuckles was the only way I could get past Carnival Night Zone Act 2 because of that cylinder! They removed that from his arrangement or made it very difficult to actually reach that part. I really thought that was going to be the thing brought up for that zone haha! Lovely episode.

Aaron

More thoughts after having actually listened to the episode: looks like the upcoming Origins update will make some of your complaints obsolete as the acceleration and ledge physics all look to be much more in line with the original game. Music's still a bit naff, still not from the 11 1993 prototype (go figure), but it's good. Also the Marble Garden 2 early encounters with Robotnik it is recommended to hit him, as he otherwise spends a lot of time on screen blocking your path. Those two times are the only cases where that speeds anything up to do since the rest are tied to more specific cutscenes and transitions or (Launch Base 1) have him in the middle of fleeing anyway. I think it's a testament to just how much fuckin *content* there is in this game that you didn't even mention that even before Robotnik in MGZ2 completely tears down the stage and you take to the skies with Tails, a minute or so before this you encounter him and his digging causes the level to start collapsing in on itself, and you have to keep pace with the floor rising up. It's not terribly stressful or deadly (well, as Sonic or Tails) but it's still a fun little cinematic and tense segment that I think helps both distinguish the second act from the first and set up the conclusion of the zone.

Eric Zuckero

“I’m in the Marble Garden Zone”

PosiVibez4evr

This is a masterpiece gentlemen. The love and level of detail for this incredible game is a joy to listen to. 🙏🙏🙏

Kevin Hardyman

Im very much enjoying the long format, deep-dive into Sonic 3 & Knuckles. Good stuff.