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Kevin: Earlier this month, our friends at the Video Game History Foundation published a scientific study finding that 87% of retro video games are commercially unavailable in the United States, with no legal way to access them short of shelling out for old hardware and physical copies. Joining host Kevin Bunch to talk about why this research is important and what it means for preserving these games and making them legitimately accessible are VGHF's Co-Director Kelsey Lewin and Librarian Phil Salvador, who worked on this study. Learn about copyright exemptions, the limitations of relying on hobbyist preservation efforts, and ancient golf games featuring Arnold Palmer in this wide-ranging discussion!

Edits: Greg Leahy

14:20 - Super Smash Bros. Brawl: Trophy Gallery

25:18 - Ratatouille (GBA): Kitchen

36:03 - Street Fighter II (C64): Fighter Select

43:45 - Final Fantasy V Advance: Library of Ancients

53:48 - 3DS eShop BGM (April 2014) | The Operative: No One Lives ForeverTheme

1:00:02 - NFL Blitz: Team Select

1:07:33 - God of War II: Steeds of Time

Closing - FITHOS LUSEC WECOS VINOSEC: Final Fantasy VIII: Fragments of Memories

Comments

John Simon

The VGHF? Hey I know those guys. :) Good to have explainer podcasts on this project because social media is just kneejerk responses to headlines and any idea of this being a foundation of a greater set of goals gets lost. I like the idea of a Digital Eclipse style down-port collection. These days a PC port is going to be 99% the same as a console version. But in the 80's there were a dozen home PCs had radically different hardware that all had to recreate the arcade original from the ground up. We have Tapper at home! (The tapper at home) https://www.youtube.com/watch?v=OdM086zuEzg

Riley Hall

This episode reminded me that I still have to check out Kelsey's new store

CapNChris

I'm sure I'm not the only Retronauts listener with a useless graduate degree in the social sciences, which is why I wanted to express my appreciation for the quantitative methods used in this research. I don't have it in me to peruse academic journals on these subjects, but I'm always intrigued on the academic angles on video game history. I'm curious if there's more out there. I've always been a fan of VGHF's work and I hope that their efforts are enough to get someone to care about and address the present issues with video game preservation.