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Grab it here!

https://mega.nz/#!gRYCxL7D!h771PTrSGvtc_MBNawWRYomoMWvKBnv_3dJl4dvJoxc 

The changelog is as follows:

First quest from Janet added to the game;

A quest from a troubled young mage in front of the mage guild;

A quest from one of the farmers in the countryside.

These all have some forms of branching (the farmer one being the shortest and less complex one), so do let me know if everything works as intended (I tested the quests to completion, but I didn't go through every nook and cranny).

This version includes also some bugfixes, specifically:

Rotating puzzle in the second temple not working properly at times;

Water in the third floor of the second temple now controllable through a switch after you solve the puzzle (it was required to access a very specific area);

Fixed some issues with the passability of tiles in certain areas of the slums.

I don't know how some of these slipped by us, but thankfully they should all be solved now. :)

This probably isn't worth the wait (weight), but after all I took the extra week just to recover the lost time because of IRL issues, so that's expected. I hope it will be as good as any other release, though (I probably went as far as I can on the humour this time around, since I had a cast of silly characters to work with, Janet above all).

I also hope the direction of the cutscenes was adequate, it takes time to make them any good, and I always second-guess myself with them (especially when I am forced to do some fade to black, in order to keep them manageable, or simply to avoid animating actions I don't have the assets for). They tend to appear more in quests, of course, and they usually take more time than the actual coding for the mechanics. XD

Anyway, apologies for the delays, and as always, do let me know if I forgot something, and if you have any thoughts to share. ^_^P.S. Damn, I decided to release just when the Steam sale starts, I guess nobody will play this update for a while. XD

Comments

Nikolas Meier

Actually I just started a new save for the Janet gear quest with the crystal. Game crashes after getting the crystal and the wisps defeat me hilariously, when you check the crystal again. "Script 'Hime Choice options' line 286: SyntaxError ocurred. Unexpected tLEQ, expecting $end" before breaking down.

Dumbledoor

Came home from work to this update so I'll give it a spin. Also for a possible bug, I went down the mage quest but wasn't able to leave the Firefly Inn area after entering.

Ziobrando

When I went to the firefly inn, I couldn't return to the map, no matter what I did. Had to exit to the title screen, but the bug persisted.

TabletopJoe

me too - should rename it hotel california, you can check out but you can never leave

Tanner

Just out of curiosity, was there supposed to be a separate dialogue with the farmer quest if you were already with the Zanti faction?

mdqp

I fixed this, it will be available as soon as I release a hotfix.

mdqp

Fixed this, I'll add it to the hotfix as well.

mdqp

Fixed this, just wait for the hotfix, or use the travel sphere (the debug/cheats tool) to get out of there, if you are still stuck.

mdqp

I thought about it early on, when the quest was a bit different, but decided to leave it as is, at least for now, since the quest doesn't directly deal with anything Zanti-related.

Exacel

These new quests were fun, that Belthazar geezer especially, had a good laugh at that. I encountered no problems aside from the already mentioned firefly inn leave bug.

mdqp

I am glad you liked him! I was afraid I had gone a little too over the top. XD I am actually considering having him appear in other situations as well, but so far I just have some vague plans. There are still a few bugs, but hopefully the list won't grow much longer. XD

Exacel

After that encounter with him I thought he'd be great to reappear here and there once in a while doing zany thing. Maybe him not even remembering the protagonist or constantly referring to her as a demon, angel or dream. So yeah. I'm all for his return. XD

mdqp

He will definitely think you are a doppleganger at least once or twice. XD I'll probably need to write a "plot bottleneck" to make sure he knows you are a normal person, to avoid having to write different reactions from the protagonist all the times, but after that it should be easy to add him here and there. :)

I'm Just Me

Bug test results! The farmer's quest had no bugs found. Firefly inn has the previously mentioned bug, and I also experienced a bug of being unable to leave the room after collecting the keys. Travel orb teleport room, ho! In Janet's quest, there seem to be a few. If you have enough crystals, the text option says that you do not have enough, but is selectable and functions properly. If you fight and lose, the player character sprite gets messed up. If you fight, lose, try again, and are intelligent, the game crashes. Trying to be vague, so I don't spoil anything, haha

mdqp

Thanks for the report! Most of those will be handled in the hotfix (I'll probably put it out sunday or monday), but I am not sure what do you mean with the player's sprite getting messed up.

I'm Just Me

The sprite becomes the lying-on-floor sprite, even while moving around. Also, it flashes in and out while moving.

mdqp

I tried the fight, and it didn't happen to me, I wonder what could be causing this... :/

I'm Just Me

Hmm, I'll check it out and report back (probably tonight or tomorrow morning)

Kieran

In the second temple there's a minor bug, when you enter fish form you have to cast it again from the menu, and the quick cast spell menu doesn't register the return to human form until you cast mouse form from the pause menu on the way out. The self-destruct item does the same thing I'm just me mentioned, if that helps. Fought slime from the sphere room and it also does this to the sprite if you lose there.

mdqp

Thanks for doing that. :)

mdqp

I think I understand what's the problem with the quick cast menu (by the way, to fix it, it's enough to get inside the spell menu normally and then exit, no need to cast any spells). It might be an issue with the mouse script, so I am not sure if I can fix it very easily (thankfully it's not a very big issue). As for the sprite, I have no idea, instead. No idea why it would happen nor why it doesn't happen to me. Graphics change only if there is a specific command for it, and there is no such thing as a general "if lose fight, change graphics to x" in my game, so I am baffled.

I'm Just Me

It seems to occur if you lose the fight right after successfully completing the farmer's quest. (Get quest from Janet > farmer's quest > lose fight before day changes)

mdqp

Oh, now I see! I didn't reset the character's sprite after the farmer's quest permanently. I don't know why it would revert to the "damaged" sprite only after losing a fight, but I believe this should be easy to fix. Thanks a lot for figuring this one out!