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So, as usual I had a round of fixes to apply to the game after the release. The link is here:

https://mega.nz/#!YV5GQDZB!j9v29BqyVxMZftV2bWp2Q9uvvNG9d2HHSotZbFvU7nU  

And the changelog is as follows:

Fixed crash when losing against wisps and trying to pick up the crystal again.

Being unable to leave the Firefly inn;

Being unable to exit the inn after you collected the keys in a specific way;

The exit to the wisps cave works properly now;

Fixed passability of certain tiles in the Mountain pass;

Fixed an issue with the player's sprite not resetting properly;

Fixed a glitch with one of Janet's scenes (didn't display an image properly);

There might be more, but I might be forgetting something (if you notice a bug is still missing, please do let me know).

I also added a few things: First of all, the main quest now has a proper quest log entry. This is most likely the one who will take the most work over time, as the details for the overall quest aren't well defined yet (I have the general plan, but the steps, how you'll meet them and more are still open to change), so bear with me if this goes through changes over time (annoyingly, this might also make it the least retro-compatible with savefiles, simply because flags might get added and text changed without much warning from version to version).

I also expanded Janet's quest: Now the cave has 2 floors and you need to gather 3 large crystals, instead of one. I also decorated the map (I realized only afterward that I had left it how it was after I experimented with the dungeon generation), and I added some music to it (I might re-use this tune in other scenarios, but I am unsure if it's a perfect fit or not, and if I should keep the tune for more important scenes/areas).Speaking of music, I am considering a change for Tarkas current theme, it's way too repetitive, and since you spend a lot of time in Tarkas, I feel this might become annoying. If you know of some free songs which might fit the bill, do let me know (I'll do my usual search, but I am open to listening to more sources).

I also started working on the personal info page (the poll isn't over yet, but this already seems to be one where the majority is almost settled): now all the tattoos have a proper description, and lack of tattos and/or piercings are tracked as well, and have proper text attached. The image now uses a script similar to the layered system I use in the game, so you can peek at your boobs, tattoos and piercings whenever you want from the info page. I ever so slightly tweaked the image window to be larger, since the largest breast size didn't fit the original one! XDI still need to figure out what I want to do with the first page, since now the areas which listed tattoos and piercings are useless. Suggestions for this area of the game are very much welcome, if people think they need info which is hard to come by through the current interface, let me know, and I'll see if I can add it to the game.

By the way, this is a general question, and maybe something I brought up before, but how does the "flow" of time feels in the game? Sometimes I wonder how the experience is. There are several events which can be "grinded" (I left them like this for testing or because I didn't feel they warranted a time skip), and others which are more structured (like jobs, for example). Is having a day and night cycle a good experience? I can't help but feel like I am damaging the player's enjoyment without adding much to it, with the current structure. I might be overthinking this, but if you have thoughts to share, do let me hear them.

Anyway this was a really long post (I hope this hotfix makes up for the long time you had to wait for the last update), so I applaude anyone who makes it all the way through! I hope you have fun with the update, wait to hear from me next week! ^_^

P.S.

I will probably work a bit more on the info page, and then on some sexy/fun little additions here and there in the game, before I'll likely focus on Rahib and the dancing minigame, next week, in case you were wondering. ;)

Comments

Dumbledoor

This might just be me personally, but I feel like adding some additional incentive to her actions would go a long way. From what I understand, the MC's two big conflicts are understanding more about her shapeshifter lineage/being a bitchass spellcaster, and her struggles with money as she finds out everything in the big city is a lot more expensive than she first thought. Right now a lot of the jobs and 'grindy' experiences the player does are related to earning more money, but there's only a couple things that you have to buy before you just start racking up cash. So eventually it stops kind of making plot-wise sense to keep doing these jobs with no incentive, besides the erotic payout of course. So overall I don't think it'll be as much of a problem as the game expands and there are more things that she needs to buy or gather to further her goals. Love the game so far, looking forward to seeing it completed!

mdqp

I figure I'll have some NPCs you can meet during certain jobs, and perhaps even a few quests will become available this way, so there will be more benefits. I wonder if I should add daily expenses as well, to have a little money sink in the game.

UnboundWabbit

I didnt expect so much for one hot fix and so fast too! Thanks :) As for the flow of the game I think any flow issues will be resolved with more content but I'll play more and try to be more specific in a few days if I remember.

mdqp

I wanted to recover some of the lost time, so I worked on the game more than usual, and since I had to release the hotfix, I figured I could get that much out all at once. I sure hope so, but the way time works, and how certain content unlocks makes me wonder if I should make things differently (the more extreme ideas involve doing away with the time mechanics entirely, but that would be hard to re-balance).

Valornim

Script 'game_interpreter' line 1411 : NoMethodError occured. Undefined Method '[] for nil:NilClass

mdqp

Are you using a old savefile? That's usually what causes such errors. You'll have to give me more details, otherwise.

Valornim

This is a new part started on the 05a. I let myself be seduced by Carla, who brought me back to her house by holding my arms, and just after you reached the bed ... POUF! It crashes with this message.

mdqp

Are you 100% sure you aren't using an old savefile? The script that part calls is just for the picture gallery, can you see if you can access it?

Valornim

200% sure. I do not have an old version of the game. I only started with the 05a.

mdqp

Damn, thanks for the bug report, I'll have to try figuring out what's causing the issue, hopefully it's something simple, but since I can't reproduce the bug, I doubt it. Do let me know if the picture gallery works well for you, since that's the only script referenced in the scene.

Destinos

New subscriber. Love the game so far. Where do I go for game play help? Can't find a walkthru, wiki or anything else. Been stuck at the bells in Needles temple for days. But I'm sure I'll get stuck somewhere else after that so knowing where to turn for help would be great! Thanks!

I'm Just Me

Went back to test the wisps again since the dungeon was updated, then set about trying to recreate the Carla error reported above, and found an entirely different bug instead! After completing the wisp dungeon, if you go to the bazaar tent before going to Janet's shop, you get the quest complete scene too early.

mdqp

I don't think there is any walkthrough or a wiki for the game, at this point. There are threads for the game at the TFGames forums and the Hypnopics forum, there is my blog (mdqpgames.blogspot.com), and you can ask specific questions here on Patreon as well. As for the bells, you need to use the push spell, and you should know the sequence if you check the environment. If you need the sequence, I can give it to you, though.

mdqp

Oh, dang it! That's not a big problem, but it looks really silly in-game, thankfully it's an easy fix.

Destinos

TY! Tried push, but with keyboard. Needed to use mouse. Now I'm stuck like a fish out of water, but will give that some more thought.

mdqp

The game isn't actually that hard, it might just be a little weird, so it takes you off guard (see the casting of spells with the mouse), I am sure you'll work it out just fine, and if you need help, just ask, or browse the threads on the forums I mentioned. :)